Dorkim Qdosim
(Holy Infantry / Sacred Band)The best and bravest of Carthage trained to fight as hoplites.
The Sacred Band were a phalanx of veteran spearmen, raised in Carthage, and trained and armoured in Greek hoplite fashion. They were unique in that they were drawn from the populace of the city itself, rather than being allies, levied subject peoples or mercenaries; these were the groups that normally made up Carthaginian armies. Chosen from the nobility and wealthy citizens, they were well trained and disciplined. Thanks to their social status they could afford the full panoply of hoplite armour: a bronze cuirass, greaves and helm, and a hoplon shield. In the case of the Sacred Band these were predominately white in colour. Armed with hoplite spears, tipped with an iron head and bronze butt-spike for balance, members of the Sacred Band also carried straight swords. Renowned for their valour, even in defeat, the Sacred Band was expected to fight to the last, and did so at the Battle of the Crimissus in 340BC. Their numbers never recovered and in time the pressure of Carthage’s wars with Rome meant that the Sacred Band was superseded by mercenary armies, paid for by Carthage's trading wealth. These armies still had small numbers of Carthaginian citizens and Liby-Phoenicians, but the Sacred Band of old was no more.
日本語化: JapanTotalWarとは
Unit Name Dorkim Qdosim |
Main Unit Key Car_Sacred_Band |
Land Unit Key Car_Sacred_Band |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class パイク歩兵 |
Custom Battle Cost 1209 |
Recruitment Cost 1209 |
維持費 242 |
Melee Attack 35 |
9 |
├ Melee Weapon spear4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 4 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 19 |
84 |
├ Base Defence 32 |
├ Shield shield7 |
└ Shield Defence 52 |
14 |
├ Armour arm8 |
├ Armour Defence 14 |
└ Shield Armour 0 |
20 |
├ Man Entity hoplite_heavy |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 65 |
Abilities
Dorkim Qdosim- Stamina (poor)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Phalanx
The unit enters a defensive formation that increases frontal defense but the unit's movement speed and attack are reduced
Attributes
- 確固たる規律
この部隊は、将軍が死亡しても士気ペナルティを被らない。また、他の部隊よりも敗走後復帰する確率が高い。 - 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。 - 暑さ耐性
Tこの部隊は、砂漠による疲労を受けにくい。 - 優れた突撃防御
敵が突撃を仕掛けてきた場合、その敵に対して部隊の近接攻撃と近接防御が向上する。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Faction Availability | |
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グランドキャンペーン | |
Hannibal at the Gates | |
Imperator Augustus |