Rhodian Slingers
These Rhodian slingers are fully worth their cost for the havoc they cause.Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.
Unit Name Rhodian Slingers |
Main Unit Key Gre_Rhodian_Slingers |
Land Unit Key Gre_Rhodian_Slingers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 590 |
Recruitment Cost 590 |
Upkeep Cost 90 |
29 |
├ Missile Weapon rome_sling_lead |
├ Projectile sling_stone_lead |
├ Missile Damage 21 |
├ Missile Ap Damage 8 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 150 |
Reload 28 |
Shots Per Minute 8 |
Ammunition 25 |
Melee Attack 12 |
24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
24 |
├ Base Defence 14 |
├ Shield small_bronze |
└ Shield Defence 10 |
25 |
├ Armour light_padded |
├ Armour Defence 15 |
└ Shield Armour 10 |
55 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Rhodian Slingers- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Skirmisher Camp
(greek_military_light_3) Level 2
Mercenary Camp
(greek_military_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |