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HomeHome / Total War: Rome II / Mauri (Hannibal at the Gates) / Units / Assault Hexeres - Numidian Noble Infantry
Assault Hexeres - Numidian Noble Infantry Mauri (Hannibal at the Gates)Mauri (Hannibal at the Gates) Melee Ship

Assault Hexeres - Numidian Noble Infantry

These magnificent ships are both intimidating and extremely dangerous.

The elite of the Numidian peoples are more than capable of holding their own in melee.

As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.

(Numidian Noble Infantry)
Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesyli had a history of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agendas, only emerging as a single state after the cataclysmic Battle of Zama in 202BC. The defeat of Carthage allowed the Numidians to expand their lands, eventually leading to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were Numidian 'legions', a term reserved for Roman troops, when passing comment on Julius Caesar’s speech regarding Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in the Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.

Assault Hexeres - Numidian Noble Infantry

Unit Name

Assault Hexeres - Numidian Noble Infantry

Main Unit Key

Num_Noble_Six

Land Unit Key

Num_Noble_Infantry

Naval Unit Key

egyptian_six

Soldiers

160

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

1250

Recruitment Cost

1250

Upkeep Cost

250

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

1206

└ Ship

egyptian_six

Ship Speed

5

Melee Attack

34

Weapon Damage

29

├ Melee Weapon

rome_spear_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

29

Melee Defence

63

├ Base Defence

38

├ Shield

thureos

└ Shield Defence

25

Armour

75

├ Armour

mail

├ Armour Defence

40

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

70

Abilities

Assault Hexeres
  • Row Hard 30
    Increases speed for 30 strokes.
    Ship speed
Numidian Noble Infantry
  • Cavalry Counter-tactics
    Improves unit's ability to endure enemy cavalry charges for an extended time.
    Bonus vs mounted units
  • Square
    The unit moves into a close square formation.
    Bracing, morale, melee defence
    Can't move
  • Shield Screen
    The unit raises their shields in a static defensive formation.
    Bracing, melee defence, shield strength
    Can't move

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Hexeres
  • Very good hull strength
  • Heavy crew
  • Slow speed
  • Strong ramming
  • Very good boarding
Numidian Noble Infantry
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Assault Hexeres - Numidian Noble Infantry Lv. 0 Drydock
Drydock
(east_port_military_4)
Level 3