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HomeHome / Total War: Rome II / Aleria (Rise of the Republic) / Units / Italian Horse Skirmishers
Italian Horse Skirmishers Aleria (Rise of the Republic)Aleria (Rise of the Republic) Missile Cavalry

Italian Horse Skirmishers

Speed of horse turns the javelin into a deadly missile.

According to Rome's foundation myth, as recounted by Livy, the Etruscans attacked the Latins, leading to the former's defeat and a peace settlement which made the River Tiber the common boundary between them. Following Rome's founding, on the banks of the Tiber in 753BC, conflict between the Etruscans and Romans continued for another five centuries, both militarily and politically. Veii, Fidenae, Tarchuna and Clusium each fought and were defeated by on Rome multiple occasions. The last three kings of Rome were actually of Etruscan descent, a result of the post-war peace treaties between the two states. When the Gallic warbands first defeated the Roman army at the Battle of Allia, prior to the sacking of Rome, the Etruscans tried to capitalise on Rome's disarray, seizing the opportunity to capture Roman lands for themselves. They began by besieging Sutrium, a Roman ally. On the same day that Sutrium fell, the Roman dictator Marcus Furius Camillus marched on the inferior Etruscan forces, compelling them to surrender and offering to spare their lives.

Italian Horse Skirmishers

Unit Name

Italian Horse Skirmishers

Main Unit Key

inv_etr_horse_skirmishers

Land Unit Key

inv_etr_horse_skirmishers

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

130

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

18

Shots Per Minute

7

Ammunition

7

Melee Attack

9

Weapon Damage

38

├ Melee Weapon

rome_generic_sword_cav

├ Melee Damage Base

34

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

50

├ Base Defence

10

├ Shield

caetra_cavalry

└ Shield Defence

40

Armour

30

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

5

Health

70

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

5

├ Mount

rome_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

25

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Italian Horse Skirmishers
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Italian Horse Skirmishers Lv. 0 Veteran Barracks
Veteran Barracks
(inv_new_etr_main_military_buff_4)
Level 3
Royal Barracks
Royal Barracks
(inv_new_etr_main_military_buff_5)
Level 4
House of Laran
House of Laran
(inv_new_etr_main_military_buff_6)
Level 5
Military Quarters
Military Quarters
(inv_new_etr_main_military_recruit_4)
Level 3
Military Canteen
Military Canteen
(inv_new_etr_main_military_recruit_5)
Level 4
Military Compound
Military Compound
(inv_new_etr_main_military_recruit_6)
Level 5