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HomeHome / Total War: Rome II / Palmyrene Secessionists (Empire Divided) / Units / Palmyrene Skirmishers
Palmyrene Skirmishers Palmyrene Secessionists (Empire Divided)Palmyrene Secessionists (Empire Divided) Missile Infantry

Palmyrene Skirmishers

These skirmishers harass an enemy line with javelins, screening their comrades in the process.

The javelin is among the oldest weapons - the idea of using a sharp stick to bring down large predators goes right back to the Stone Age, and endured throughout antiquity. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of the enemy's reach. Such harassment could be highly effective; if enemy forces lacked the support of skirmishers or cavalry they were severely punished by javelin-armed skirmishers who refused to meet them at close-quarters. Over time, shields became common also, such as those used by Thracian and Greek peltasts, but these were rendered obsolete by the heavier Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Palmyrene Skirmishers

Unit Name

Palmyrene Skirmishers

Main Unit Key

3c_Pal_Palmyrene_Skirmishers

Land Unit Key

3c_Pal_Palmyrene_Skirmishers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

260

Recruitment Cost

260

Upkeep Cost

50

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Palmyrene Skirmishers
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Garrison Buildings
Palmyrene Skirmishers x 1 Auxiliary Camp
Auxiliary Camp
(3c_rome_military_aux_1)
Level 0
Auxiliary Barracks
Auxiliary Barracks
(3c_rome_military_aux_2)
Level 1
Auxiliary Garrison
Auxiliary Garrison
(3c_rome_military_aux_3)
Level 2