Gerrha's Guard
Guard of Gerrha: ancient arabian city in the Persic Gulf. Strabone said the city was full of Caldeans escaping from Babylonia: they built their houses with salt. Plinius wrote that the city was 7,5 km of circumference, with towers built using square blocks of saltThe thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Gerrha's Guard |
Main Unit Key Ara_Melee4 |
Land Unit Key Ara_Melee4 |
Naval Unit Key persian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 890 |
Recruitment Cost 890 |
Upkeep Cost 85 |
Melee Attack 33 |
36 |
├ Melee Weapon rome_eastern_axe_elite |
├ Melee Damage Base 17 |
├ Melee Damage Ap 19 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 34 |
83 |
├ Base Defence 48 |
├ Shield thureos |
└ Shield Defence 35 |
112 |
├ Armour scale_elite |
├ Armour Defence 77 |
└ Shield Armour 35 |
80 |
├ Man Entity rome_infantry_very_heavy_fast |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Gerrha's Guard- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Killing Spree
Increases weapon damage for an extended period.
Weapon damage
Exertion: fatigue
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |