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Coastal Axe Marauders MasaesyliMasaesyli Melee Infantry

Coastal Axe Marauders

The bizarre and messy look of these formations of raiders does not lead to downplay their military utility...

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Coastal Axe Marauders

Unit Name

Coastal Axe Marauders

Main Unit Key

Num_Melee2

Land Unit Key

Num_Melee2

Naval Unit Key

egyptian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

710

Recruitment Cost

710

Upkeep Cost

80

Melee Attack

27

Weapon Damage

36

├ Melee Weapon

rome_eastern_axe_elite

├ Melee Damage Base

17

├ Melee Damage Ap

19

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

31

Melee Defence

68

├ Base Defence

39

├ Shield

scutum_marian

└ Shield Defence

29

Armour

83

├ Armour

leather

├ Armour Defence

47

└ Shield Armour

36

Health

70

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Coastal Axe Marauders
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Coastal Axe Marauders
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Coastal Axe Marauders Lv. 0 Royal Kerta
Royal Kerta
(east_city_royal_3)
Level 2
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Coastal Axe Marauders Lv. 1 Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3