Rusicade Light Axemen
These are men lightly armed with axes from the trade-region of the portual city of Rusicade in MasesyliaThe thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Rusicade Light Axemen |
Main Unit Key Num_Melee1 |
Land Unit Key Num_Melee1 |
Naval Unit Key egyptian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 560 |
Recruitment Cost 560 |
Upkeep Cost 70 |
Melee Attack 24 |
34 |
├ Melee Weapon rome_eastern_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 18 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
57 |
├ Base Defence 33 |
├ Shield tower |
└ Shield Defence 24 |
68 |
├ Armour light_padded |
├ Armour Defence 32 |
└ Shield Armour 36 |
65 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
Rusicade Light Axemen- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates |