Auxiliary Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Auxiliary Arabian Spearmen |
Main Unit Key Aux_Ara_Spr |
Land Unit Key Aux_Ara_Spr |
Naval Unit Key roman_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 290 |
Recruitment Cost 290 |
Upkeep Cost 60 |
Melee Attack 13 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
65 |
├ Base Defence 28 |
├ Shield oval |
└ Shield Defence 37 |
60 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 33 |
65 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
Auxiliary Arabian Spearmen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Imperator Augustus |