First Cohort
Legionaries of the First Cohort are the best of their kind.The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.
Unit Name First Cohort |
Main Unit Key Rom_First_Cohort |
Land Unit Key Rom_First_Cohort |
Naval Unit Key roman_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 770 |
Recruitment Cost 840 |
Upkeep Cost 90 |
39 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 22 |
├ Missile Ap Damage 17 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 52 |
39 |
├ Melee Weapon rome_gladius_marian |
├ Melee Damage Base 31 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 14 |
68 |
├ Base Defence 39 |
├ Shield scutum_marian |
└ Shield Defence 29 |
98 |
├ Armour mail_improved |
├ Armour Defence 62 |
└ Shield Armour 36 |
75 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
First Cohort- Defensive Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Bracing, protection against missiles
Can't move - Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Upgrade | |
---|---|
Required Technology Cost 300 Upgrade To | |
Requires Buildings | |
Lv. 0 |
Cohort Barracks
(rome_military_main_3) Level 2 |
Lv. 1 |
Legionary Barracks
(rome_military_main_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars |