African War Elephants
The mighty war elephant can route entire armies upon their charge.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name African War Elephants |
Main Unit Key Mro_War_Elephants |
Land Unit Key Mro_War_Elephants |
Naval Unit Key egyptian_transport_small |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 100 |
28 |
├ Missile Weapon rome_javelin_elephant |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 15 |
Shots Per Minute 8 |
Ammunition 18 |
Melee Attack 40 |
68 |
├ Melee Weapon tusks |
├ Melee Damage Base 34 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
47 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 0 |
725 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 15 |
├ Mount african_tower_elephant |
├ Mount Entity elephant |
└ Mount Health 650 |
Base Morale 60 |
Abilities
African War Elephants- Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue - Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Requires Buildings | |
---|---|
Lv. 0 |
Exotic Animal Studs
(east_military_stables_animal_2) Level 1 |
Lv. 1 |
Animal Trader
(east_military_stables_animal_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |