Round Shield Swordsmen
A stout shield and a sharp blade. Argue with them at your peril.Whereas German tribes often fought in a more ordered, organised manner than the Celts, they sometimes adopted their neighbours’ weapons and equipment, either through battle or trade. Celtic armour found its way onto the backs of privileged German warriors, while double-edged longswords were another example of creeping Celtic influence. An iron sword was a prestigious possession, so those who carried them were either of noble blood or were veteran followers. By following a noble, warriors were duty-bound to show dedication and valour. If he fell in combat, the noble’s men were expected to fight to the death. Anyone who survived such a battle was disgraced. Some hanged themselves, unable to live with the shame and dishonour of outliving their battle-lord.
Unit Name Round Shield Swordsmen |
Main Unit Key Ger_Round_Shield_Sword |
Land Unit Key Ger_Round_Shield_Sword |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 490 |
Recruitment Cost 490 |
Upkeep Cost 75 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 29 |
36 |
├ Melee Weapon rome_celtic_hellenic_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 25 |
72 |
├ Base Defence 27 |
├ Shield germanic_wood |
└ Shield Defence 45 |
52 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 25 |
65 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 50 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Round Shield Swordsmen- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Faction Availability | |
---|---|
Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |