Horse Archers
These fine mounted bowmen are excellent for harassing enemies. To death.With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
Unit Name Horse Archers |
Main Unit Key Eas_Horse_Archers |
Land Unit Key Eas_Horse_Archers |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 90 |
35 |
├ Missile Weapon rome_recurve_bow_horse |
├ Projectile arrow_recurve_horse |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 18 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 9 |
24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
13 |
├ Base Defence 13 |
├ Shield none |
└ Shield Defence 0 |
10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_eastern_horse_sword_vl |
├ Mount Entity rome_horse_very_light_missile |
└ Mount Health 20 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Light Horse Studs
(east_military_stables_light_2) Level 1
Cavalry Stables
(east_military_stables_light_3) Level 2
Arabaya Stables
(east_military_stables_light_4) Level 3 |
Garrison Buildings | |
---|---|
x 2 |
Cavalry Stables
(east_military_stables_light_3) Level 2
Arabaya Stables
(east_military_stables_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |