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HomeHome / Total War: Rome II / Roman Secessionists (Rise of the Republic) / Units / Assault Dieres - Roman Swordsmen
Assault Dieres - Roman Swordsmen Roman Secessionists (Rise of the Republic)Roman Secessionists (Rise of the Republic) Melee Ship

Assault Dieres - Roman Swordsmen

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The sword does not care for wealth, only blood.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Roman Swordsmen)
In its earliest times, when Rome consisted of several, separate hilltop settlements, there was no Roman army as such. Instead, warbands were fielded by the various Latin clans. In this era, Roman warfare tended to mean small-scale raiding and cattle-rustling against other clans and neighbouring hill tribes, such as the Sabini and Aequi. However, critical changes to its army during the 6th century BC saw Rome embracing Greek-style hoplite equipment. Romulus himself is said to have raised ten centuriae, each consisting of one hundred men from one of Rome's original founding tribes. When the Roman monarchy was replaced by the Republic around 500BC, the army was divided into two royal legions, each comprised of 3000 hoplites, supported by an equal number of javelinmen and cavalry. According to Livy, in the early 4th century BC Marcus Furius Camillus made further important military reforms, instituting pay for levied troops and standardising legion sizes.

Assault Dieres - Roman Swordsmen

Unit Name

Assault Dieres - Roman Swordsmen

Main Unit Key

inv_rom_assault_raider_swordsmen

Land Unit Key

inv_rom_roman_swordsmen

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

270

Recruitment Cost

270

Upkeep Cost

54

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

20

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

35

├ Base Defence

20

├ Shield

hoplite_cav

└ Shield Defence

15

Armour

60

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

35

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Roman Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Upgrade
Required Technology The Reforms of Camillus Cost 300 Upgrade To Assault Dieres - Rorarii
Requires Buildings
Assault Dieres - Roman Swordsmen Lv. 0 Port
Port
(inv_rom_port_1)
Level 0
Civil Port
Civil Port
(inv_rom_port_civil_2)
Level 1
Civil Docks
Civil Docks
(inv_rom_port_civil_3)
Level 2
Harbour
Harbour
(inv_rom_port_civil_4)
Level 3
Military Wharf
Military Wharf
(inv_rom_port_military_2)
Level 1
Drydock
Drydock
(inv_rom_port_military_3)
Level 2
Military Port
Military Port
(inv_rom_port_military_4)
Level 3
Garrison Buildings
Assault Dieres - Roman Swordsmen x 1 Port
Port
(inv_rom_port_1)
Level 0
Civil Docks
Civil Docks
(inv_rom_port_civil_3)
Level 2
Military Wharf
Military Wharf
(inv_rom_port_military_2)
Level 1
Assault Dieres - Roman Swordsmen x 2 Civil Port
Civil Port
(inv_rom_port_civil_2)
Level 1