Seleucid Shield Smashers
Smashers are excellent for breaking enemy shields and targeting armored units.During his final years on campaign, Alexander the Great renamed his elite hypaspist infantrymen argyraspides or 'Silver Shields'. Following Alexander’s untimely death, his generals fought each other for territory and the enormous power that came with it. When the smoke cleared, the former 'commander-in-chief of the camp', Seleucus, controlled Babylon and several other eastern satrapies, proclaiming himself king in 306BC. His territory became known as the Seleucid Empire, and the Silver Shields formed the elite of its armies from the very beginning. Throughout most of their tenure they were equipped in the Macedonian fashion and trained for phalanx combat like their illustrious forebears. However, following their catastrophic defeat at Magnesia in 190BC by the Romans, the Seleucids began to re-model the Silver Shields on the impressive Roman legionaries who defeated them, certainly in equipment if not in tactics. It is thought that the 5000 men at the head of the Daphne Parade in 166BC were Silver Shields equipped in this way.
Unit Name Seleucid Shield Smashers |
Main Unit Key Eas_Sele_Shield_Breakers |
Land Unit Key Eas_Sele_Shield_Breakers |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 790 |
Recruitment Cost 790 |
Upkeep Cost 85 |
Melee Attack 36 |
36 |
├ Melee Weapon rome_eastern_axe_elite |
├ Melee Damage Base 17 |
├ Melee Damage Ap 19 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
85 |
├ Base Defence 50 |
├ Shield thureos |
└ Shield Defence 35 |
92 |
├ Armour mail |
├ Armour Defence 57 |
└ Shield Armour 35 |
75 |
├ Man Entity rome_infantry_very_heavy_fast |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 60 |
Abilities
Seleucid Shield Smashers- Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Hoplite Barracks
(greek_military_heavy_3) Level 2 |
Lv. 1 |
Royal Barracks
(greek_military_heavy_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |