Missile Penteres - Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.Even the humblest nomad may hurl a stone at his enemies.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Slingers)
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Missile Penteres - Slingers |
Main Unit Key Ara_Slingers_Five |
Land Unit Key Ara_Slingers |
Naval Unit Key persian_five |
Soldiers 140 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 840 |
Recruitment Cost 840 |
Upkeep Cost 100 |
20 |
├ Missile Weapon rome_sling |
├ Projectile sling_stone |
├ Missile Damage 16 |
├ Missile Ap Damage 4 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 155 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 35 |
1090 |
└ Ship persian_five |
Ship Speed 5 |
Melee Attack 7 |
23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 3 |
40 |
├ Base Defence 5 |
├ Shield caetra |
└ Shield Defence 35 |
52 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 25 |
50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 20 |
Abilities
Missile Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Missile Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Good missile combat
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Naval Yard
(east_port_military_3) Level 2
Drydock
(east_port_military_4) Level 3 |
Garrison Buildings | |
---|---|
x 2 |
Naval Yard
(east_port_military_3) Level 2
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |