Desert Camel Archers
Desert people, average fighters, they are legion.Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.
Unit Name Desert Camel Archers |
Main Unit Key Desert_camel_archers |
Land Unit Key Desert_camel_archers |
Naval Unit Key persian_transport |
Soldiers 90 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 70 |
38 |
├ Missile Weapon rome_recurve_bow_horse |
├ Projectile arrow_recurve_horse |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 14 |
Shots Per Minute 6 |
Ammunition 30 |
Melee Attack 13 |
36 |
├ Melee Weapon rome_eastern_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 18 |
17 |
├ Base Defence 17 |
├ Shield none |
└ Shield Defence 0 |
27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
120 |
├ Man Entity rome_infantry_light |
├ Man Health 50 |
├ Bonus Hit Points 10 |
├ Mount roman_camel |
├ Mount Entity rome_camel |
└ Mount Health 60 |
Base Morale 45 |
Abilities
Desert Camel Archers- Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Exotic Animal Studs
(east_military_stables_animal_2) Level 1 |
Lv. 1 |
Animal Trader
(east_military_stables_animal_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |