

Missile Penteres - Nabataean Light Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.A screening force of javelinmen is money well spent.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Nabataean Light Peltasts)
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'; it was common among the Greeks to name troops for their style of shield. In addition, they wore little or no armour and carried three javelins. After harassing the enemy, peltasts would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to fight hand-to-hand too, being given stiffened-linen cuirasses and short swords with which to defend themselves in melee. They were still expected to use javelins, but could then join in the close-quarters fighting. Eventually, as infantry got heavier during the iron age, peltasts even exchanged their characteristic shield for the heavier thureos, although their name and battlefield function remained unchanged.
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Unit Name Missile Penteres - Nabataean Light Peltasts |
Main Unit Key dk_nab_light_peltasts_five |
Land Unit Key dk_nab_nabatean_light_peltasts |
Naval Unit Key persian_five |
Soldiers 140 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 1080 |
Recruitment Cost 1080 |
Upkeep Cost 205 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 10 |
Ship Health 1090 |
└ Ship persian_five |
Ship Speed 5 |
Melee Attack 18 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 40 |
├ Base Defence 15 |
├ Shield peltast_thureos |
└ Shield Defence 25 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 50 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
Missile Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Missile Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Good missile combat
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
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Military Pier
(east_port_military_2) Level 1 ![]()
Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Garrison Buildings | |
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Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
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Grand Campaign |