

Missile Penteres - Kushite Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.When the bow provides both food and security, everyone learns its ways.
The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.
(Kushite Archers)
From their position on the Nile, the Kushite Nubians profoundly influenced the world around them. They have an impressive history from their tribal beginnings, through their time as part of the New Kingdom of Egypt to the rise of their own empire, when the kingdom – or Kush – extended across large tracts of southern Egypt. They repelled multiple Roman advances, and even survived the sacking of their capital during the 1st century BC. Though their kingdom declined in late antiquity, the Kushites remained a geopolitical and military force to be reckoned with and were never absorbed into the Roman Empire. They were famed for their formidable archers, with man and bow working as one.
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Unit Name Missile Penteres - Kushite Archers |
Main Unit Key dk_kush_archers_five |
Land Unit Key dk_kush_kushite_bowwomen |
Naval Unit Key egyptian_five |
Soldiers 140 |
Category Medium Ship |
Class Missile Ship |
Custom Battle Cost 1060 |
Recruitment Cost 1060 |
Upkeep Cost 200 |
Missile Damage 35 |
├ Missile Weapon dk_long_bow_poison |
├ Projectile arrow_normal_long |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 18 |
Shots Per Minute 6 |
Ammunition 15 |
Ship Health 1020 |
└ Ship egyptian_five |
Ship Speed 6 |
Melee Attack 14 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
Melee Defence 16 |
├ Base Defence 16 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
Missile Penteres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Missile Penteres- Good hull strength
- Medium crew
- Average speed
- Average ramming
- Poor boarding
- Good missile combat
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Military Pier
(east_port_military_2) Level 1 ![]()
Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Garrison Buildings | |
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Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
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Grand Campaign |