Ensis Centuriae
Hoplite equipment protects the soldier just as well in melee.In its earliest times, when Rome consisted of several, separate hilltop settlements, there was no Roman army as such. Instead, warbands were fielded by the various Latin clans. In this era, Roman warfare tended to mean small-scale raiding and cattle-rustling against other clans and neighbouring hill tribes, such as the Sabini and Aequi. However, critical changes to its army during the 6th century BC saw Rome embracing Greek-style hoplite equipment. Romulus himself is said to have raised ten centuriae, each consisting of one hundred men from one of Rome's original founding tribes. When the Roman monarchy was replaced by the Republic around 500BC, the army was divided into two royal legions, each comprised of 3000 hoplites, supported by an equal number of javelinmen and cavalry. According to Livy, in the early 4th century BC Marcus Furius Camillus made further important military reforms, instituting pay for levied troops and standardising legion sizes.
Unit Name Ensis Centuriae |
Main Unit Key inv_rom_ensis_centuriae |
Land Unit Key inv_rom_ensis_centuriae |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 150 |
Melee Attack 40 |
35 |
├ Melee Weapon rome_gladius |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
50 |
├ Base Defence 35 |
├ Shield hoplite |
└ Shield Defence 15 |
105 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 45 |
55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Upgrade | |
---|---|
Required Technology Cost 300 Upgrade To | |
Requires Buildings | |
Lv. 0 |
Castrum
(inv_rom_military_recruitment_3) Level 2
Barracks
(inv_rom_military_recruitment_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |