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Home导航 / Total War: Rome II / Carthage Rebels (Rise of the Republic) / 部队 / Native Gallic Hunters
Native Gallic Hunters Carthage Rebels (Rise of the Republic)Carthage Rebels (Rise of the Republic) 远程步兵

Native Gallic Hunters

追猎人头总能来带丰厚的回报

对于凯尔特人来说,杀死一个人的最合适办法就是白刃战。凯尔特人对个人武勇极为重视,并且认为远距离杀敌毫无荣誉可言。即使如此,投石兵、标枪兵、弓箭手仍在战场上有重要作用。通常只有一种情况下凯尔特人会走向战争:凯尔特战士自备装备,所以只有在财力足够,或者有权携带良好的铠甲和武器时。投石兵通常都很贫穷:是雇佣服务于贵族阶级的自由民。虽然他们永远不可能享有和那些贵族主人一样的地位,他们仍然可以在杀戮的战斗中证明自己的价值

汉化补丁: 3DM蒹葭汉化组

Native Gallic Hunters

Unit Name

Native Gallic Hunters

Main Unit Key

inv_local_gallic_hunters

Land Unit Key

inv_local_gallic_hunters

Naval Unit Key

pel_transport

Soldiers

120

Category

远程步兵

Class

远程步兵

自定义战斗 价格

450

招募成本

450

Upkeep Cost

90

远程杀伤

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

准度

5

射程

125

Reload

13

每分钟射速

6

弹药量

15

近战攻击

10

武器杀伤

24

├ Melee Weapon

rome_shortsword

├ 基础近战杀伤

20

├ 近战杀伤加成

4

├ Armour Piercing

No

├ 对抗骑兵加成

0

├ 对抗象兵加成

0

└ 对抗步兵加成

0

冲锋加成

5

近战防御

10

├ Base Defence

10

├ Shield

none

└ 盾牌防御

0

甲胄

10

├ 甲胄

cloth

├ Armour Defence

10

└ 盾牌护甲

0

生命值

45

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

5

基础士气

20

技能

No Ability

特性

  • 疲劳抗性
    疲劳对这支部队的影响力较小
  • 于灌木丛中隐蔽
    这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现
  • 耐寒
    于雪地上战斗时,这支部队受到的疲劳影响会减慢

优势与弱点

Transport
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Native Gallic Hunters
  • 射程较远
  • 射速适中
  • 杀伤较强但破甲能力较差
  • 近战相当脆弱
  • 士气极差
Recuitment Requirement
Unit Resouces inv_local_gallic_hunters
要求 建筑
Native Gallic Hunters Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_car_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_car_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_car_amber_4)
Level 3
Polis
Polis
(inv_car_city_2)
Level 1
Hadast
Hadast
(inv_car_city_3)
Level 2
Metropolis
Metropolis
(inv_car_city_4)
Level 3
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_car_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_car_gold_4)
Level 3
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_car_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_car_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_car_grain_4)
Level 3
Town (Horse Breeders)
Town (Horse Breeders)
(inv_car_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_car_horse_3)
Level 2
Town (Shieldmaker)
Town (Shieldmaker)
(inv_car_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(inv_car_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_car_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_car_iron_weapon_3)
Level 2
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_car_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_car_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_car_lead_4)
Level 3
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_car_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_car_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_car_leather_4)
Level 3
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_car_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_car_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_car_lumber_4)
Level 3
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_car_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_car_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_car_marble_4)
Level 3
Settlement (Olive Press)
Settlement (Olive Press)
(inv_car_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_car_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_car_olive_4)
Level 3
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_car_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_car_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_car_purple_dye_4)
Level 3
Civil Settlement
Civil Settlement
(inv_car_town_civil_2)
Level 1
Civil Town
Civil Town
(inv_car_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_car_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(inv_car_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_car_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_car_town_farm_4)
Level 3
Market Settlement
Market Settlement
(inv_car_town_trade_2)
Level 1
Market Town
Market Town
(inv_car_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_car_town_trade_4)
Level 3
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3