

Gallic Elder Swordsmen
These men fight with proven bravery and well-honed skill-at-arms.Livy writes that during the reign of Rome's fifth king, Lucius Tarquinius Priscus, a large number of Gallic tribes invaded Italy, coming first into contact with Etruscans dwelling between the Apennines and the Alps. At the time, the supreme power among Gallic tribes north of the Alps were the Bituriges, led by Ambigatus. The Gauls suffering from overpopulation, which encouraged Ambigatus to send his sister's sons, Bellovesus and Segovesus, to settle new lands and defeat any opposition. Following divination by the druids, Segovesus headed into the Hercynian Forest, while Bellovesus led his people towards Italy. No Gaul had crossed the Alps before, but after receiving support from the Greeks in the nearby port-city of Massilia, Bellovesus followed a divine omen and succeeded in making the hazardous journey. The Gallic tribes arrived in Etruscan lands and, when finding little more than an armed militia, slaughtered the Etruscan warriors, settling the area and calling it 'Insubria'. Shortly afterward, a major battle was fought at the River Ticinus, where the Gauls, now calling themselves 'Insubres', founded the settlement of Mediolanum. Following the route set by Bellovesus and the Bituriges, other tribes crossed the Alps into Italy, eventually leading to the sacking of Rome by the Senones.
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Unit Name Gallic Elder Swordsmen |
Main Unit Key inv_ins_gallic_elder_swordsmen |
Land Unit Key inv_ins_gallic_elder_swordsmen |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 200 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 60 |
Weapon Damage 45 |
├ Melee Weapon rome_celtic_longsword_elite |
├ Melee Damage Base 40 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 75 |
├ Base Defence 45 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 65 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 60 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Rise of the Republic |