

Palmyrene Cohors
The basic Palmyrene battle unit, who serve their queen faithfully.As Rome fell into its greatest crisis to date during the 3rd century AD, the client state of Palmyra had grown autonomous and ambitious, launching independent military efforts against nearby enemies such as the Sassanids. As Queen Zenobia marched into Roman lands, claiming them for herself, the resulting Palmyrene Empire encompassed the wealthiest eastern provinces of Rome. As the Mesopotamian border was already heavily fortified against the Persian threat, Palmyra's soldiers were well trained and equipped, coming from the rich families of Syria, Palastynia and Aegyptus. The eastern armies Zenobia commanded took innovation from the local military traditions, using cataphractarii, horse archers, camels and Iranian-style infantry. Her legions were also much more resistant to weather conditions as its conscripts were used to the oppressive desert heat.
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Unit Name Palmyrene Cohors |
Main Unit Key 3c_Pal_Palmyrene_Cohors |
Land Unit Key 3c_Pal_Palmyrene_Cohors |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 680 |
Recruitment Cost 680 |
Upkeep Cost 135 |
Missile Damage 30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 42 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 16 |
Melee Defence 50 |
├ Base Defence 25 |
├ Shield oval |
└ Shield Defence 25 |
Armour 75 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Palmyrene Cohors- Defensive Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Bracing, protection against missiles
Can't move
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Garrison Buildings | |
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Cohortes Urbanae
(3c_rome_administration_security_3) Level 2 ![]()
Auxiliary Garrison
(3c_rome_military_aux_3) Level 2 |
Faction Availability | |
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Empire Divided |