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Naval Manoeuvres Samnites (Hannibal at the Gates)Samnites (Hannibal at the Gates) Management Tier 2

Naval Manoeuvres

To captain a single ship takes skill; to control a squadron requires skill and training.

By the 5th century BC naval battles were changing, as the ship’s ram became the principle weapon, making artful seamanship and carefully timed manoeuvres the key to success. There were a range of recognised tactics, including the 'periplous' - an outflanking manoeuvre - and the 'diekplous' - a more complex movement which was also known as "breaking the line". Here an attacking ship would navigate between two enemy vessels and rely on superior speed and agility to ram the midships or stern of its target. This tactic could be aided by sailing close enough to the enemy to shear off their oars, immobilising them before ramming.

繁體中文化: 巴哈姆特全軍破敵板

Management

Naval Manoeuvres

Node Set

Management Tier 2

research_points

300

cost_per_round

0

Effects

  • 所有軍隊和艦隊的補給率+3%
Requires
Requires Technologies Manipular OrganisationManipular Organisation
Enables
Enables Technologies Double Plank ConstructionDouble Plank Construction
Enables Buildings DrydockDrydock
DocksDocks
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