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Viesul (Rise of the Republic) Viesul (Rise of the Republic) Technologies

Dominance

To secure our position.

Dominance
No. Technology research_points cost_per_round Requires Effects Enables
1 Logistics Dominance Tier 1
Logistics
The feet of an army are rooted in its stomach.
400 0 Inspired Defenders
  • +1 recruitment slots in all ports
  • +10% movement range of all armies
Naval Training Conscription Supply Lines Fishermen's Quarter Military Wharf Trading Port
2 Naval Training Dominance Tier 2
Naval Training
"To rule the sea is to protect our people."
300 0 Logistics
  • +1 recruitment slots in all ports
  • +15% melee attack skill for crews of all ships
  • +15% melee defence skill for crews of all ships
  • +20% shots per minute for all ships
Bronze Battering Ram
3 Conscription Dominance Tier 2
Conscription
"To arms! All of us! If you want to live, to arms!"
600 0 Logistics
  • +1 recruitment slots in all ports
  • +2 army recruitment capacity (all provinces)
  • -10% unit recruitment cost
Informant Network
4 Bronze Battering Ram Dominance Tier 3
Bronze Battering Ram
They will drown by the will of the gods.
700 0 Naval Training
  • +1 recruitment slots in all ports
  • +15% health for all ships
  • +30% ramming bonus for all units
  • +20% turning speed for all ships
Piracy or Protectionism? Shipwright
5 Informant Network Dominance Tier 3
Informant Network
"Knowledge is power, and we cannot afford weakness."
800 0 Conscription
  • +1 recruitment slots in all ports
  • +10% campaign map movement range for agents (all characters)
  • +10% movement range of all armies
Clandestine Actions Trade Harbour
6 Supply Lines Dominance Tier 4
Supply Lines
As the world gets bigger, speed becomes essential.
800 0 Logistics
  • +1 recruitment slots in all ports
  • +50% reinforcement range
  • +25% ammunition for all units
Supply Contracts Fishing Port
7 Clandestine Actions Dominance Tier 5
Clandestine Actions
Diplomacy is just another way of waging war.
1300 0 Informant Network
  • +1 recruitment slots in all ports
  • +10% campaign map movement range for agents (all characters)
  • +3% chance of success in all actions (all characters)
  • +1 rank for spies upon recruitment (all provinces)
Emporium
8 Piracy or Protectionism? Dominance Tier 5
Piracy or Protectionism?
Efficiency is often misunderstood by the inefficent.
1400 0 Bronze Battering Ram
  • +1 recruitment slots in all ports
  • +15% morale for crews of all ships
  • +15% wealth from maritime commerce (all regions)
  • +20% battle speed for all ships
Military Harbour
9 Supply Contracts Dominance Tier 6
Supply Contracts
"Money recognises no party; we can use this."
1500 0 Supply Lines
  • +1 recruitment slots in all ports
  • +5% replenishment rate for all armies
Fish Market
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