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Armenia (Imperator Augustus) Armenia (Imperator Augustus) Technologies

Tactics

A moment's thought saves many lives.

Tactics
No. Technology research_points cost_per_round Requires Effects Enables
1 Physical Conditioning Tactics Tier 1
Physical Conditioning
The burdens of war are not heavy after the burdens of training.
500 0 Organised Supply
  • +3% movement range for all armies and fleets
  • +4% morale for all land units
Advanced Cavalry Tactics Ship Ram
2 Advanced Cavalry Tactics Tactics Tier 2
Advanced Cavalry Tactics
Without order and purpose, cavalry are merely the well-heeled enjoying a day in the saddle.
700 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +3% charge bonus for all land units
  • +4% shots per minute for all land units
    (excluding siege units)
Kataphractoi Settlement (Horse Breeders) Cavalry Stables
3 Ship Ram Tactics Tier 2
Ship Ram
The enemy deserve a closer acquaintance with the sea.
700 0 Physical Conditioning
  • +3% movement range for all armies and fleets
  • +5% battle speed for all ships
  • +10% ram damage for all ships
  • +20% shots per minute for all ships
Improved Ramming
4 Improved Ramming Tactics Tier 3
Improved Ramming
To move a trireme with precision is the epitome of seamanship.
900 0 Ship Ram
  • +5% movement range for all armies and fleets
  • +10% battle speed for all ships
  • +15% missile damage for all ships
  • +20% ship health
  • +20% ram damage for all ships
5 Kataphractoi Tactics Tier 3
Kataphractoi
There is no such thing as "too much" when armour is involved.
900 0 Advanced Cavalry Tactics
  • +5% movement range for all armies and fleets
  • +4% charge bonus for all land units
  • +2% battle run speed for all land units
Weapon Proficiency Royal Stables
6 Weapon Proficiency Tactics Tier 4
Weapon Proficiency
Why carry a sword if you cannot use it well?
1300 0 Kataphractoi
  • +5% movement range for all armies and fleets
  • +2% melee attack for all units
  • +4% melee defence for all units
  • +5% missile damage for all land units
    (excluding siege units)
  • +6% shots per minute for all land units
    (excluding siege units)
Tactical Flexibility Marksmen's Range
7 Tactical Flexibility Tactics Tier 5
Tactical Flexibility
Assume old tactics are known to the enemy.
2000 0 Weapon Proficiency
  • +7% movement range for all armies and fleets
  • +4% melee attack for all units
  • +6% melee defence for all units
Tactical Drills Nisean Breeder Horse Trainer Arabaya Stables
8 Tactical Drills Tactics Tier 6
Tactical Drills
Practice everything before a battle and on the day, with luck, little will surprise you.
2300 0 Tactical Flexibility
  • +7% movement range for all armies and fleets
  • +6% melee attack for all units
  • +10% melee defence for all units
  • +8% morale for all land units
  • +5% battle run speed for all land units
9 Nisean Breeder Tactics Tier 6
Nisean Breeder
Noble masters deserve noble steeds.
2300 0 Tactical Flexibility
  • +7% movement range for all armies and fleets
  • +10% missile damage for all land units
    (excluding siege units)
  • +8% charge bonus for all land units
  • +10% shots per minute for all land units
    (excluding siege units)
Town (Master Horse Breeders) Nisean Stables
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