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Naval Manoeuvres KushKush Management Tier 2

Naval Manoeuvres

To captain a single ship takes skill; to control a squadron requires skill and training.

By the 5th century BC naval battles were changing, as the ship’s ram became the principle weapon, making artful seamanship and carefully timed manoeuvres the key to success. There were a range of recognised tactics, including the 'periplous' - an outflanking manoeuvre - and the 'diekplous' - a more complex movement which was also known as "breaking the line". Here an attacking ship would navigate between two enemy vessels and rely on superior speed and agility to ram the midships or stern of its target. This tactic could be aided by sailing close enough to the enemy to shear off their oars, immobilising them before ramming.

汉化补丁: 3DM蒹葭汉化组

Management

Naval Manoeuvres

Node Set

Management Tier 2

research_points

300

cost_per_round

0

Effects

  • 所有军队与舰队补员速率+3%
  • 所有舰船招募成本-3%
  • 所有舰队维持费-3%
Requires
Requires Technologies LogisticsLogistics
Enables
Enables Technologies Marine TrainingMarine Training
Enables Buildings Naval YardNaval Yard
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