Kush Management Tier 2
Naval Manoeuvres
To captain a single ship takes skill; to control a squadron requires skill and training.By the 5th century BC naval battles were changing, as the ship’s ram became the principle weapon, making artful seamanship and carefully timed manoeuvres the key to success. There were a range of recognised tactics, including the 'periplous' - an outflanking manoeuvre - and the 'diekplous' - a more complex movement which was also known as "breaking the line". Here an attacking ship would navigate between two enemy vessels and rely on superior speed and agility to ram the midships or stern of its target. This tactic could be aided by sailing close enough to the enemy to shear off their oars, immobilising them before ramming.
汉化补丁: 3DM蒹葭汉化组
Node Set Management Tier 2 |
research_points 300 |
cost_per_round 0 |
Effects
- 所有军队与舰队补员速率+3%
- 所有舰船招募成本-3%
- 所有舰队维持费-3%
Requires | |
---|---|
Requires Technologies | Logistics |
Enables | |
---|---|
Enables Technologies | Marine Training |
Enables Buildings |
Naval Yard |
|
|
|