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Ma'In (Empire Divided) Ma'In (Empire Divided) Skills & Traditions

General Skills

Generals and admirals are used to command armies and fleets in battle. Their command rating influences the effectiveness with which their army or fleet fights. Generals can be assigned useful skills and household members or objects as they gain experience in battle and increase in rank. They can also be assigned Cursus Honorum offices to convey additional bonuses.



General Skills
No. Skill Name Level Unlocked at Rank Effects
1 (3c_general_admiral_1_navigator)
Navigator
The sea hides a multitude of paths for those who know how to find them.
Level 1 Rank 1 +8% campaign map movement range (when admiral)
+1 gravitas per turn (this_general)
+2% melee defence skill for all units (fleet only)
+2 cunning (this_general)
Level 2 Rank 3 +16% campaign map movement range (when admiral)
+2 gravitas per turn (this_general)
+5% melee defence skill for all units (fleet only)
+3 cunning (this_general)
Level 3 Rank 5 +24% campaign map movement range (when admiral)
+3 gravitas per turn (this_general)
+8% melee defence skill for all units (fleet only)
+4 cunning (this_general)
2 (3c_general_bureaucrat_1_law_keeper)
Law Keeper
"There is only one rule – abide by the laws! All the laws!"
Level 1 Rank 1 -5 Banditry (local province) (this_province)
+1 gravitas per turn (this_general)
+2 zeal (this_general)
+2 public order (local province)
Level 2 Rank 3 -10 Banditry (local province) (this_province)
+2 gravitas per turn (this_general)
+3 zeal (this_general)
+4 public order (local province)
Level 3 Rank 5 -15 Banditry (local province) (this_province)
Enables ability: "Presence" (this_general)
+3 gravitas per turn (this_general)
+4 zeal (this_general)
+6 public order (local province)
3 (3c_general_general_1_efficient_recruiter)
Efficient Recruiter
Proper care of new recruits produces superior veterans.
Level 1 Rank 1 -4% land unit recruitment cost (local province)
-4% naval unit recruitment cost (this_general_force)
+1 gravitas per turn (this_general)
+3% morale for all units (this_general_force)
+1 authority (this_general)
Level 2 Rank 3 -8% land unit recruitment cost (local province)
-8% naval unit recruitment cost (this_general_force)
+2 gravitas per turn (this_general)
+6% morale for all units (this_general_force)
+2 authority (this_general)
Level 3 Rank 5 -12% land unit recruitment cost (local province)
-12% naval unit recruitment cost (this_general_force)
+3 gravitas per turn (this_general)
+9% morale for all units (this_general_force)
Enables ability: "War Cry" (this_general)
+3 authority (this_general)
4 (3c_general_mastermind_1_strategist)
Strategist
A proper general knows when to march and when to rest.
Level 1 Rank 1 +8% campaign map movement range (when general)
+1 gravitas per turn (this_general)
+2% melee defence skill for all units (army only)
+1 cunning (this_general)
Level 2 Rank 3 +16% campaign map movement range (when general)
+2 gravitas per turn (this_general)
+5% melee defence skill for all units (army only)
+2 cunning (this_general)
Level 3 Rank 5 Enables ability: "Force Concentration" (this_general)
+24% campaign map movement range (when general)
+3 gravitas per turn (this_general)
+8% melee defence skill for all units (army only)
+3 cunning (this_general)
5 (3c_general_soldier_1_master_attacker)
Master Attacker
"Ride with me! Unto flames, madness and war! Ride! Ride!"
Level 1 Rank 1 +15% charge bonus for the commander's unit (this_general)
+8% melee attack skill for the commander's unit (this_general)
+1 zeal (this_general)
Level 2 Rank 3 +30% charge bonus for the commander's unit (this_general)
+16% melee attack skill for the commander's unit (this_general)
+2 zeal (this_general)
Level 3 Rank 5 +45% charge bonus for the commander's unit (this_general)
+24% melee attack skill for the commander's unit (this_general)
Enables ability: "Second Wind" (this_general)
+3 zeal (this_general)
6 (3c_general_admiral_2_inspiring_admiral)
Inspiring Admiral
Sometimes a ship is held together only by the will of her crew.
Level 1 Rank 2 -4% naval unit recruitment cost (fleet only)
+7% morale for all units (fleet only)
+2 authority (this_general)
Level 2 Rank 4 -8% naval unit recruitment cost (fleet only)
+14% morale for all units (fleet only)
+3 authority (this_general)
Level 3 Rank 6 -12% naval unit recruitment cost (fleet only)
+21% morale for all units (fleet only)
+4 authority (this_general)
7 (3c_general_admiral_2_seasoned_marine)
Seasoned Marine
"Get me close to them, oarsmen! That's all I need!"
Level 1 Rank 2 +3% melee attack skill for all units (fleet only)
+10% ramming bonus for all units (fleet only)
+2 zeal (this_general)
Level 2 Rank 4 +6% melee attack skill for all units (fleet only)
+20% ramming bonus for all units (fleet only)
+3 zeal (this_general)
Level 3 Rank 6 +9% melee attack skill for all units (fleet only)
+30% ramming bonus for all units (fleet only)
+4 zeal (this_general)
8 (3c_general_bureaucrat_2_agricultural_expert)
Agricultural Expert
Take care of the land and it will take care of you.
Level 1 Rank 2 +10% wealth from agriculture (local province)
2 food (local province)
+2 cunning (this_general)
Level 2 Rank 4 +20% wealth from agriculture (local province)
4 food (local province)
+3 cunning (this_general)
Level 3 Rank 6 +30% wealth from agriculture (local province)
6 food (local province)
+4 cunning (this_general)
9 (3c_general_bureaucrat_2_talented_architect)
Talented Architect
"Columns! Marble ones! Yes, we need more of those!"
Level 1 Rank 2 +2 authority (this_general)
-8% building conversion costs (local province)
-8% construction costs (local province)
Level 2 Rank 4 +3 authority (this_general)
-16% building conversion costs (local province)
-16% construction costs (local province)
Level 3 Rank 6 +4 authority (this_general)
-24% building conversion costs (local province)
-24% construction costs (local province)
10 (3c_general_general_2_infantry_commander)
Infantry Commander
"On my mark, form shieldwall and advance!"
Level 1 Rank 2 +2 experience rank(s) for infantry recruits (this_general)
+4% melee attack skill for all infantry units (this_general_force)
+1 authority (this_general)
Level 2 Rank 4 +3 experience rank(s) for infantry recruits (this_general)
+8% melee attack skill for all infantry units (this_general_force)
+2 authority (this_general)
Level 3 Rank 6 +4 experience rank(s) for infantry recruits (this_general)
+12% melee attack skill for all infantry units (this_general_force)
Enables ability: "Inspire (Group)" (this_general)
+3 authority (this_general)
11 (3c_general_general_2_inspiring_general)
Inspiring General
The mere presence of some men turn their subordinates into lions.
Level 1 Rank 2 +7% morale for all units (this_general_force)
+1 authority (this_general)
Level 2 Rank 4 +14% morale for all units (this_general_force)
+2 authority (this_general)
Level 3 Rank 6 +21% morale for all units (this_general_force)
Enables ability: "Rally & Inspire" (this_general)
+3 authority (this_general)
12 (3c_general_mastermind_2_covert_expert)
Covert Expert
Even the most numerous host can be brought down by trickery.
Level 1 Rank 2 +10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
+1 cunning (this_general)
Enables night battles on land and at sea (this_general)
Level 2 Rank 4 +20% chance of successfully launching an ambush (army only)
+20% chance of anticipating an enemy ambush (army only)
+2 cunning (this_general)
Enables night battles on land and at sea (this_general)
Level 3 Rank 6 +30% chance of successfully launching an ambush (army only)
+30% chance of anticipating an enemy ambush (army only)
Enables ability: "Into The Breach" (this_general)
+3 cunning (this_general)
Enables night battles on land and at sea (this_general)
13 (3c_general_mastermind_2_mercenary_recruiter)
Mercenary Recruiter
Men whose sole cause is gold are easy to find.
Level 1 Rank 2 -5% mercenary unit hiring costs (this_general)
+1 cunning (this_general)
-5% upkeep costs for mercenary units (this_general_force)
+10% factional mercenary replenishment (factionwide)
Level 2 Rank 4 -10% mercenary unit hiring costs (this_general)
+2 cunning (this_general)
-10% upkeep costs for mercenary units (this_general_force)
+20% factional mercenary replenishment (factionwide)
Level 3 Rank 6 Enables ability: "Fighting Spirit" (this_general)
-15% mercenary unit hiring costs (this_general)
+3 cunning (this_general)
-15% upkeep costs for mercenary units (this_general_force)
+30% factional mercenary replenishment (factionwide)
14 (3c_general_soldier_2_master_defender)
Master Defender
"Not a single step back! Here we stand and here we prevail!"
Level 1 Rank 2 +8% armour for the commander's unit (this_general)
+8% melee defence skill for the commander's unit (this_general)
+1 gravitas per turn (this_general)
+1 zeal (this_general)
Level 2 Rank 4 +16% armour for the commander's unit (this_general)
+16% melee defence skill for the commander's unit (this_general)
+2 gravitas per turn (this_general)
+2 zeal (this_general)
Level 3 Rank 6 +24% armour for the commander's unit (this_general)
+24% melee defence skill for the commander's unit (this_general)
+3 gravitas per turn (this_general)
Enables ability: "Brace" (this_general)
+3 zeal (this_general)
15 (3c_general_soldier_2_master_of_onslaught)
Slaughterlord
"Slaughter the standing, trample the wounded. Then do it again and again!"
Level 1 Rank 2 +10% charge bonus for all units (army only)
+3% melee attack skill for all units (army only)
+1 zeal (this_general)
Level 2 Rank 4 +20% charge bonus for all units (army only)
+6% melee attack skill for all units (army only)
+2 zeal (this_general)
Level 3 Rank 6 +30% charge bonus for all units (army only)
+9% melee attack skill for all units (army only)
Enables ability: "Push" (this_general)
+3 zeal (this_general)
16 (3c_general_admiral_3_maritime_archer)
Naval Archer
"Riddle their boat with arrows. Arrows on fire!"
Level 1 Rank 3 +3% attack range for all heavy weapon ships (fleet only)
+10% shots per minute for all heavy weapon ships (fleet only)
+3% missile attack range for all support ships (fleet only)
+8% shots per minute for all support ships (fleet only)
+2 zeal (this_general)
Level 2 Rank 5 +6% attack range for all heavy weapon ships (fleet only)
+20% shots per minute for all heavy weapon ships (fleet only)
+6% missile attack range for all support ships (fleet only)
+16% shots per minute for all support ships (fleet only)
+3 zeal (this_general)
Level 3 Rank 7 +7% attack range for all heavy weapon ships (fleet only)
+30% shots per minute for all heavy weapon ships (fleet only)
+9% missile attack range for all support ships (fleet only)
+24% shots per minute for all support ships (fleet only)
+4 zeal (this_general)
17 (3c_general_admiral_3_naval_commander)
Naval Commander
A wise admiral understands both his sailors and the sea.
Level 1 Rank 3 -5% upkeep for all ships (fleet only)
+3% melee attack skill for all assault ships (this_general_force)
+2 experience rank(s) for heavy weapon ship recruits (this_general)
+2 experience rank(s) for assault ship recruits (this_general)
+2 experience rank(s) for support ship recruits (this_general)
+2 authority (this_general)
Level 2 Rank 5 -10% upkeep for all ships (fleet only)
+7% melee attack skill for all assault ships (this_general_force)
+3 experience rank(s) for heavy weapon ship recruits (this_general)
+3 experience rank(s) for assault ship recruits (this_general)
+3 experience rank(s) for support ship recruits (this_general)
+3 authority (this_general)
Level 3 Rank 7 -15% upkeep for all ships (fleet only)
+12% melee attack skill for all assault ships (this_general_force)
+4 experience rank(s) for heavy weapon ship recruits (this_general)
+4 experience rank(s) for assault ship recruits (this_general)
+4 experience rank(s) for support ship recruits (this_general)
+4 authority (this_general)
18 (3c_general_bureaucrat_3_industrial_manager)
Industrial Manager
When every craftsman works hard, profit is guaranteed.
Level 1 Rank 3 +5% wealth from industry (local province)
+2 public order per turn (sanitation) (local province)
+2 cunning (this_general)
Level 2 Rank 5 +10% wealth from industry (local province)
+4 public order per turn (sanitation) (local province)
+3 cunning (this_general)
Level 3 Rank 7 Enables ability: "Pride" (this_general)
+15% wealth from industry (local province)
+6 public order per turn (sanitation) (local province)
+4 cunning (this_general)
19 (3c_general_bureaucrat_3_patron_of_arts)
Patron of Arts
"So, a song is it? Let's hear it out."
Level 1 Rank 3 +5% wealth from culture (local province)
+3 cultural conversion (local region)
+2 authority (this_general)
Level 2 Rank 5 +10% wealth from culture (local province)
+6 cultural conversion (local region)
+3 authority (this_general)
Level 3 Rank 7 +15% wealth from culture (local province)
+9 cultural conversion (local region)
Enables ability: "Taunt" (this_general)
+4 authority (this_general)
20 (3c_general_general_3_cavalry_commander)
Cavalry Commander
"This is how you do a wedge, boys. And now - again!"
Level 1 Rank 3 +4% melee attack skill for all cavalry units (this_general_force)
+2 experience rank(s) for cavalry recruits (this_general)
+1 authority (this_general)
Level 2 Rank 5 +8% melee attack skill for all cavalry units (this_general_force)
+3 experience rank(s) for cavalry recruits (this_general)
+2 authority (this_general)
Level 3 Rank 7 Enables ability: "Fast Charge" (this_general)
+12% melee attack skill for all cavalry units (this_general_force)
+4 experience rank(s) for cavalry recruits (this_general)
+3 authority (this_general)
21 (3c_general_general_3_marching_instructor)
Marching Instructor
"Come on, keep up! There's plenty of time 'til sunset!"
Level 1 Rank 3 +1 authority (this_general)
+5% battle run speed for all land units (army only)
Level 2 Rank 5 +2 authority (this_general)
+10% battle run speed for all land units (army only)
Level 3 Rank 7 Enables ability: "Raise Banner" (this_general)
+3 authority (this_general)
+15% battle run speed for all land units (army only)
22 (3c_general_mastermind_3_artillery_master)
Artillery Master
"That's the angle, yes. Poor bastards won't realise what hit them."
Level 1 Rank 3 +10% missile damage inflicted by all siege weapons (this_general_force)
+10% shots per minute for all siege weapons (this_general_force)
+1 cunning (this_general)
Level 2 Rank 5 +20% missile damage inflicted by all siege weapons (this_general_force)
+20% shots per minute for all siege weapons (this_general_force)
+2 cunning (this_general)
Level 3 Rank 7 +30% missile damage inflicted by all siege weapons (this_general_force)
+30% shots per minute for all siege weapons (this_general_force)
+3 cunning (this_general)
23 (3c_general_mastermind_3_skilled_logistician)
Skilled Logistician
A sated soldier fights much longer than a starving one.
Level 1 Rank 3 +4% replenishment rate for all units (this_general_force)
+8% ammunition for all units (this_general_force)
+5% armour for all units (this_general_force)
+1 cunning (this_general)
Level 2 Rank 5 +8% replenishment rate for all units (this_general_force)
+16% ammunition for all units (this_general_force)
+10% armour for all units (this_general_force)
+2 cunning (this_general)
Level 3 Rank 7 +12% replenishment rate for all units (this_general_force)
+24% ammunition for all units (this_general_force)
+15% armour for all units (this_general_force)
Enables ability: "Battle Rhythm" (this_general)
+3 cunning (this_general)
24 (3c_general_soldier_3_leader_of_marskmen)
Master Archer
What better way to win a battle than by massacring all foes from a distance?
Level 1 Rank 3 +3% attack range for all missile infantry and cavalry units (army only)
+1 zeal (this_general)
+8% shots per minute for all land units
(excluding siege units) (army only)
Level 2 Rank 5 +6% attack range for all missile infantry and cavalry units (army only)
+2 zeal (this_general)
+16% shots per minute for all land units
(excluding siege units) (army only)
Level 3 Rank 7 +9% attack range for all missile infantry and cavalry units (army only)
Enables ability: "Fear" (this_general)
+3 zeal (this_general)
+24% shots per minute for all land units
(excluding siege units) (army only)
25 (3c_general_soldier_3_vicious_despoiler)
Vicious Despoiler
It's simple: brutality brings loot and loot brings power.
Level 1 Rank 3 +10% income from looting settlements (this_general_force)
+8% income from raiding (this_general_force)
+1 zeal (this_general)
+10% to number of battle captives (this_general_force)
Level 2 Rank 5 +20% income from looting settlements (this_general_force)
+16% income from raiding (this_general_force)
+2 zeal (this_general)
+20% to number of battle captives (this_general_force)
Level 3 Rank 7 +30% income from looting settlements (this_general_force)
+24% income from raiding (this_general_force)
Enables ability: "Stand & Fight" (this_general)
+3 zeal (this_general)
+30% to number of battle captives (this_general_force)
26 (3c_general_admiral_4_naval_tactics)
Naval Tactics
Every wave is an ally to the skilled mariner.
Level 1 Rank 4 +5% manoeuvrability for all units (fleet only)
+2 cunning (this_general)
+5% battle speed for all ships (fleet only)
Level 2 Rank 6 +10% manoeuvrability for all units (fleet only)
+3 cunning (this_general)
+10% battle speed for all ships (fleet only)
Level 3 Rank 8 +15% manoeuvrability for all units (fleet only)
+4 cunning (this_general)
+15% battle speed for all ships (fleet only)
27 (3c_general_bureaucrat_4_economic_administrator)
Economic Administrator
Often it takes an army man to put civil matters right.
Level 1 Rank 4 -2% corruption (factionwide)
+5% wealth from all commerce (local province)
+2 zeal (this_general)
Level 2 Rank 6 -4% corruption (factionwide)
+10% wealth from all commerce (local province)
+3 zeal (this_general)
Level 3 Rank 8 -6% corruption (factionwide)
+15% wealth from all commerce (local province)
Enables ability: "Taunt (Group)" (this_general)
+4 zeal (this_general)
28 (3c_general_general_4_military_administrator)
Military Administrator
Dealing with numbers and calculations is a battle in its own right.
Level 1 Rank 4 -5% unit recruitment cost (this_general_force)
-5% upkeep for all land units (this_general_force)
+1 authority (this_general)
Level 2 Rank 6 -10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (this_general_force)
+2 authority (this_general)
Level 3 Rank 8 Enables ability: "Loyalty" (this_general)
-15% unit recruitment cost (this_general_force)
-15% upkeep for all land units (this_general_force)
+3 authority (this_general)
29 (3c_general_mastermind_4_siege_master)
Siege Master
"No one exits this place and no one enters. But us!"
Level 1 Rank 4 +1 cunning (this_general)
-10% attritional losses when besieging (this_general)
-1 enemy siege hold-out time
(double for city-ports) (this_general)
-10% attritional losses when under siege (this_general)
+1 siege hold-out time
(double for city-ports) (this_general)
Level 2 Rank 6 +2 cunning (this_general)
-20% attritional losses when besieging (this_general)
-2 enemy siege hold-out time
(double for city-ports) (this_general)
-20% attritional losses when under siege (this_general)
+2 siege hold-out time
(double for city-ports) (this_general)
Level 3 Rank 8 Enables ability: "Second Wind (Group)" (this_general)
+3 cunning (this_general)
-30% attritional losses when besieging (this_general)
-3 enemy siege hold-out time
(double for city-ports) (this_general)
-30% attritional losses when under siege (this_general)
+3 siege hold-out time
(double for city-ports) (this_general)
30 (3c_general_soldier_4_incarnation_of_dread)
Incarnation of Dread
"Yes, they know my name. I can smell their fear."
Level 1 Rank 4 -10% morale for all enemy units (this_general_enemy_force_regionwide)
+4% weapon damage inflicted by all army units (this_general_force)
+4% missile damage inflicted by all missile units (this_general_force)
+1 zeal (this_general)
Level 2 Rank 6 -20% morale for all enemy units (this_general_enemy_force_regionwide)
+8% weapon damage inflicted by all army units (this_general_force)
+8% missile damage inflicted by all missile units (this_general_force)
+2 zeal (this_general)
Level 3 Rank 8 -30% morale for all enemy units (this_general_enemy_force_regionwide)
+12% weapon damage inflicted by all army units (this_general_force)
+12% missile damage inflicted by all missile units (this_general_force)
Enables ability: "Intimidate" (this_general)
+3 zeal (this_general)