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Home家園 / Total War: Rome II / Tarchuna Pretenders (Rise of the Republic) / 建築 / Industrial 建築
Industrial
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Outskirts Industrial Level 1
Outskirts
不是所有的土地都適合耕種。
2 2800 工業產生的財富125 (this_building)
2 Craftsman's House Industrial Level 2
Craftsman's House
有藝術感的眼觀可以很有用也可以有錢賺。
3 3520 -1食物 (this_region)
工業產生的財富150 (this_building)
-2每回合公共秩序 (this_province)
3 Suburbia Industrial Level 3
Suburbia
人們同心協力才能締造財富。
5 7440 -4食物 (this_region)
工業產生的財富175 (this_building)
-4每回合公共秩序 (this_province)
4 Coin Maker Industrial Level 4
Coin Maker
In an ugly world, beauty dictates value.
3 18720 -8食物 (this_region)
工業產生的財富150 (this_building)
當地商業財富值50 (this_building)
-8每回合公共秩序 (this_province)
+2%稅率 (this_province)
來自貿易協定的關稅收入+5% (this_faction)
5 Builder's Hall Industrial Level 4
Builder's Hall
Great builders, working for the glory of their gods and people.
3 14720 -3%工程造價 (regions_in_this_province)
-8食物 (this_region)
工業產生的財富200 (this_building)
-6每回合公共秩序 (this_province)
6 Bronze Mint Industrial Level 5
Bronze Mint
Men starve their families for love of bronze.
5 25920 -12食物 (this_region)
工業產生的財富200 (this_building)
當地商業財富值100 (this_building)
-12每回合公共秩序 (this_province)
+4%稅率 (this_province)
來自貿易協定的關稅收入+10% (this_faction)
7 Carpenter Industrial Level 5
Carpenter
樹木會為那些知道它們秘密的人提供很多東西。
5 18480 -6%工程造價 (regions_in_this_province)
-10食物 (this_region)
工業產生的財富250 (this_building)
-8每回合公共秩序 (this_province)
8 Silver Mint Industrial Level 6
Silver Mint
Mining precious metals, such as silver, to pay for mercenaries.
8 35360 -16食物 (this_region)
工業產生的財富250 (this_building)
當地商業財富值150 (this_building)
-16每回合公共秩序 (this_province)
+6%稅率 (this_province)
來自貿易協定的關稅收入+15% (this_faction)
9 Woodworker Industrial Level 6
Woodworker
A master craftsman can name his price.
8 23280 -10%工程造價 (regions_in_this_province)
-12食物 (this_region)
工業產生的財富300 (this_building)
-10每回合公共秩序 (this_province)
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