menu
Home家園 / Radious Total War Mod / 羅馬 / 建築 / Lead 建築
羅馬 羅馬 建築

Lead 建築




Lead

Village (Lead Mine)
Settlement (Trench Mine)
Town (Shaft Mine)
Colonia (Sluiced Mine)
Lead
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Lead Mine) Lead Level 1
Village (Lead Mine)
"We heat the rock, apply cold vinegar and BOOM! All the lead you can eat."
2 1200 120 wealth from mining (industry) (this_building)
+1每回合增長 (this_province)
40領導 (this_building)
+12跨國界的視線 (this_region)
2 Settlement (Trench Mine) Lead Level 2
Settlement (Trench Mine)
Shallow mining is less dangerous, but also less lucrative.
3 1800 170 wealth from mining (industry) (this_building)
+2每回合增長 (this_province)
80領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Shaft Mine) Lead Level 3
Town (Shaft Mine)
"Dig deeper, you dogs! You’re not done 'til I say so!"
5 3200 -4食物 (this_region)
220 wealth from mining (industry) (this_building)
+3每回合增長 (this_province)
120領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
裝甲等級一(+5%裝甲)招募時即得到 (this_province)
武器等級一(+5%近戰攻擊)招募時即得到 (this_province)
+12跨國界的視線 (this_region)
4 Colonia (Sluiced Mine) Lead Level 4
Colonia (Sluiced Mine)
Water reveals what stone conceals.
8 4800 -7食物 (this_region)
300 wealth from mining (industry) (this_building)
+5%工業建築的財富 (regions_in_this_province)
+4每回合增長 (this_province)
160領導 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
裝甲等級二(+10%裝甲)招募時即得到 (this_province)
等級II保護(+10%保護效力)在招募新兵中 (this_province)
武器等級二(+10%近戰攻擊)招募時即得到 (this_province)
+12跨國界的視線 (this_region)
Facebook