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羅馬 羅馬 建築

Glass 建築




Glass

Village (Glassware)
Settlement (Glass Blower)
Town (Glass Maker)
Colonia (Master Glass Maker)
Glass
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Glassware) Glass Level 1
Village (Glassware)
"Guaranteed to delight any wife!"
2 1000 工業產生的財富120 (this_building)
+1每回合增長 (this_province)
+6%研究率 (this_faction)
40玻璃製品 (this_building)
+12跨國界的視線 (this_region)
2 Settlement (Glass Blower) Glass Level 2
Settlement (Glass Blower)
"See how breath shapes the vessel? Remarkable."
3 1400 工業產生的財富170 (this_building)
+2每回合增長 (this_province)
+2每回合公共秩序 (this_province)
+8%研究率 (this_faction)
80玻璃製品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Glass Maker) Glass Level 3
Town (Glass Maker)
Expert glassware represents form and function in perfect harmony.
5 2500 -4食物 (this_region)
工業產生的財富220 (this_building)
+3每回合增長 (this_province)
+3每回合公共秩序 (this_province)
+14%研究率 (this_faction)
120玻璃製品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Colonia (Master Glass Maker) Glass Level 4
Colonia (Master Glass Maker)
A master craftsman can name his price.
8 3500 -7食物 (this_region)
工業產生的財富300 (this_building)
+4每回合增長 (this_province)
+4每回合公共秩序 (this_province)
+18%研究率 (this_faction)
160玻璃製品 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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