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羅馬 (Samnite Wars) 羅馬 (Samnite Wars) 建築

Iron 建築




Iron

Village (Iron Workshop)
Town (Shieldmaker)
Colonia (Armourer)
Town (Blacksmith)
Colonia (Weaponsmith)
Iron
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Iron Workshop) Iron Level 1
Village (Iron Workshop)
"Bronze? Pah! Bronze is for children!"
2 1000 工業產生的財富80 (this_building)
+1每回合增長 (this_province)
50鐵 (this_building)
裝甲等級一(+5%裝甲)招募時即得到 (this_province)
武器等級一(+5%近戰攻擊)招募時即得到 (this_province)
+12跨國界的視線 (this_region)
2 Town (Blacksmith) Iron Level 2
Town (Blacksmith)
"His work is unrivalled… they say he has a little of Vulcan in him."
3 2500 工業產生的財富120 (this_building)
+2每回合增長 (this_province)
100鐵 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
裝甲等級一(+5%裝甲)招募時即得到 (this_province)
武器等級二(+10%近戰攻擊)招募時即得到 (this_province)
+12跨國界的視線 (this_region)
3 Town (Shieldmaker) Iron Level 2
Town (Shieldmaker)
A good shield defends. An excellent shield is a weapon in itself.
3 2500 工業產生的財富120 (this_building)
+2每回合增長 (this_province)
100鐵 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
裝甲等級二(+10%裝甲)招募時即得到 (this_province)
等級II保護(+10%保護效力)在招募新兵中 (this_province)
+12跨國界的視線 (this_region)
4 Colonia (Weaponsmith) Iron Level 3
Colonia (Weaponsmith)
There is a line between craft and art which the greatest smiths straddle.
5 4000 -6食物 (this_region)
工業產生的財富180 (this_building)
+3每回合增長 (this_province)
150鐵 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
裝甲等級一(+5%裝甲)招募時即得到 (this_province)
武器等級三(+20%近戰攻擊)招募時即得到 (this_province)
+12跨國界的視線 (this_region)
5 Colonia (Armourer) Iron Level 3
Colonia (Armourer)
There is a line between craft and art which the greatest smiths straddle.
5 4000 -6食物 (this_region)
工業產生的財富180 (this_building)
+3每回合增長 (this_province)
150鐵 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
裝甲等級三(+20%裝甲)招募時即得到 (this_province)
盾牌等級三(+20%盾牌效果)招募時即得到 (this_province)
+12跨國界的視線 (this_region)
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