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羅馬 (Samnite Wars) 羅馬 (Samnite Wars) 建築

Grain 建築




Grain

Village (Grain Fields)
Settlement (Grain Farms)
Town (Grain Irrigated Farm)
Colonia (Grain Estate)
Grain
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Grain Fields) Grain Level 1
Village (Grain Fields)
"Work harder! The quota must be met!"
2 1100 4食物 (this_region)
農業獲得的財富50 (this_building)
農業建築獲得的財富+10% (regions_in_this_province)
+1每回合增長 (this_province)
+12跨國界的視線 (this_region)
2 Settlement (Grain Farms) Grain Level 2
Settlement (Grain Farms)
Feeding a city requires agriculture on a larger scale.
3 1600 5食物 (this_region)
農業獲得的財富90 (this_building)
農業建築獲得的財富+20% (regions_in_this_province)
+2每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
3 Town (Grain Irrigated Farm) Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
5 3000 8食物 (this_region)
農業獲得的財富120 (this_building)
農業建築獲得的財富+40% (regions_in_this_province)
+3每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
4 Colonia (Grain Estate) Grain Level 4
Colonia (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
8 4800 9食物 (this_region)
農業獲得的財富150 (this_building)
農業建築獲得的財富+80% (regions_in_this_province)
+4每回合增長 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+12跨國界的視線 (this_region)
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