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Grain Silos 羅馬羅馬 農業 Level 3

Grain Silos

Large grain pits from which the masses might be fed.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

繁體中文化: 巴哈姆特全軍破敵板

農業

莊園
莊園
(rom_ROMAN_outskirts_minor_1)
農業 Level 0
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_2)
農業 Level 1
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_3)
農業 Level 2
Limited Warhorse Breeding
Limited Warhorse Breeding
(rom_ROMAN_Warbreed_4)
農業 Level 3
牧場
牧場
(rom_ROMAN_outskirts_minor_cattle_2)
農業 Level 1
畜欄
畜欄
(rom_ROMAN_outskirts_minor_cattle_3)
農業 Level 2
牧場
牧場
(rom_ROMAN_outskirts_minor_cattle_4)
農業 Level 3
農場
農場
(rom_ROMAN_outskirts_minor_grain_2)
農業 Level 1
灌溉渠
灌溉渠
(rom_ROMAN_outskirts_minor_grain_3)
農業 Level 2
大農場主
大農場主
(rom_ROMAN_outskirts_minor_grain_4)
農業 Level 3
Grain Pits
Grain Pits
(rome_agriculture_granary_2)
農業 Level 1
Grain Silos
Grain Silos
(rome_agriculture_granary_3)
農業 Level 2
Horreum
Horreum
(rome_agriculture_granary_4)
農業 Level 3
Grain Silos

Building Name

Grain Silos

Level Name

rome_agriculture_granary_3

Building Chain

農業

Building Level

3

Create Time

10

Create Cost

3750

Require Technology

灌溉
灌溉

Effects

3食物 (this_region)
農業獲得的財富225 (this_building)
+6%軍隊補給 (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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