希臘叛軍 派系
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
市中心 Level 1 市場 希臘城市的中心,阿格拉是集合了政治,宗教和貿易之地。 |
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4 | 1200 |
由文化獲得的財富75 (this_building) +1每回合公共秩序 (this_province) +0.1% All Population Classes (this_building) |
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2 |
市中心 Level 2 文庫 知識和哲學滋養靈魂。 |
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6 | 1800 |
由文化獲得的財富75 (this_building) +6%研究率 (this_faction) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.2% 1st Class Citizen (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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3 |
市中心 Level 2 Warhorse Pens A good mount is not just a companion in battle, but a sign of wealth. |
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6 | 3900 |
農業和畜牧業建築獲得的財富+5% (regions_in_this_province) 當地商業財富值150 (this_building) -3%騎兵單位招募費用 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 戰馬等級一(+5%騎兵速度)招募時即得到 (this_province) +0.3% 1st Class Citizen (this_building) 1 Warhorse (this_building) -6% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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4 |
市中心 Level 2 旅者小屋 旅館或是客棧滿足疲憊旅客的需要。 |
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6 | 2100 |
5食物 (this_region) 由文化獲得的財富75 (this_building) 所有新特務經驗+1 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.1% 2nd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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5 |
市中心 Level 2 酒商 優質的葡萄酒都會有一個不菲的價位。 |
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6 | 2850 |
從所有商業建築得到的財富+10% (regions_in_this_province) 當地商業財富值60 (this_building) +2每回合增長 (this_province) -4每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 來自貿易協定的關稅收入+4% (this_faction) +0.5% 3rd Class Citizen (this_building) +0.5% Foreigner Population (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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6 |
市中心 Level 2 糧食市場 糧食孕育了城市;被良好地孕育的人們會按他們長輩請求的那麼做。 |
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6 | 2700 |
農業建築獲得的財富+10% (regions_in_this_province) 當地商業財富值150 (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.5% 3rd Class Citizen (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -8% local farming income (this_province) Import Food Edict: +1 growth (this_province) |
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7 |
市中心 Level 2 奴隸販子 生下來就或者被販賣服務他人,奴隸的處境沒有改變。 |
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6 | 4200 |
當地商業財富值75 (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 延緩奴隸人口下降速度 (this_province) +25%奴隸產生的財富 (this_province) 建築建造費用-5% (regions_in_this_province) -2奴隸動亂 (this_province) +0.5% Foreigner Population (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Sell Slaves Edict: -5% slave population (this_province) |
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8 |
市中心 Level 2 古羅馬圓形劇場 所有好活動都奉獻給眾神。 |
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6 | 2100 |
由文化獲得的財富100 (this_building) +5每回合公共秩序 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.1% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) +0.2% 3rd Class Citizen (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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9 |
市中心 Level 2 Supply Pit It is never a bad idea to stockpile salt, grain, and supplies. |
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6 | 3300 |
農業和畜牧業建築獲得的財富+10% (regions_in_this_province) 生活獲得的財富112 (this_building) +2%軍隊補給 (regions_in_this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 在被圍攻的時候-10%損耗 (your_characters_in_this_region) +0.2% 1st Class Citizen (this_building) +0.3% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 1 grain (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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10 |
市中心 Level 3 呂克昂 爭吵與辯論會越發激烈,但正因如此智慧之火才得以鍛造。 |
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10 | 3150 |
由文化獲得的財富120 (this_building) +12%研究率 (this_faction) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.4% 1st Class Citizen (this_building) +0.1% 2nd Class Citizen (this_building) -8% provincial income (building upkeep) (regions_in_this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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11 |
市中心 Level 3 Warhorse Breeder Masterful husbandry can result in horses with the perfect traits for its role. |
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10 | 6900 |
-2食物 (this_region) 農業和畜牧業建築獲得的財富+10% (regions_in_this_province) 當地商業財富值250 (this_building) -4%騎兵單位招募費用 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 等級II馬匹(騎兵速度+10%)在招募新兵上 (this_province) +0.5% 1st Class Citizen (this_building) 3 Warhorse (this_building) -9% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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12 |
市中心 Level 3 客棧 一天的旅途之後沒什麼比一家舒適的旅店更受歡迎了。 |
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10 | 3750 |
11食物 (this_region) 由文化獲得的財富90 (this_building) 農業和畜牧業建築獲得的財富+5% (regions_in_this_province) -4每回合的公共秩序(骯髒) (this_province) 所有新特務經驗+2 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.2% 2nd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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13 |
市中心 Level 3 酒類商店 大部分生活的不如意都能被美酒治愈。 |
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10 | 6000 |
從所有商業建築得到的財富+20% (regions_in_this_province) 當地商業財富值120 (this_building) +4每回合增長 (this_province) -6每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 來自貿易協定的關稅收入+12% (this_faction) +1% 3rd Class Citizen (this_building) +1% Foreigner Population (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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14 |
市中心 Level 3 馬卡拉拱廊 一個大柱廊,糧食商人能做生意的地方。 |
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10 | 5400 |
農業建築獲得的財富+20% (regions_in_this_province) 當地商業財富值300 (this_building) -4每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +1% 3rd Class Citizen (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Import Food Edict: +1 food (this_province) Import Food Edict: -12% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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15 |
市中心 Level 3 奴隸市場 來自世界各地的奴隸被買賣:砧板上的肉。 |
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10 | 8925 |
-4食物 (this_region) 農業和畜牧業建築獲得的財富+10% (regions_in_this_province) 當地商業財富值130 (this_building) -3每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 延緩奴隸人口下降速度 (this_province) +50%奴隸產生的財富 (this_province) 建築建造費用-10% (regions_in_this_province) -3奴隸動亂 (this_province) 商業刺激法令: -10奴隸動亂 (this_province) +1% Foreigner Population (this_building) 1 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Sell Slaves Edict: -10% slave population (this_province) |
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16 |
市中心 Level 3 歌劇院 音樂和詩歌在一個文明的城市有了發源地。 |
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10 | 3750 |
-4食物 (this_region) 由文化獲得的財富140 (this_building) +10每回合公共秩序 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) +0.2% 1st Class Citizen (this_building) +1.3% 2nd Class Citizen (this_building) +0.4% 3rd Class Citizen (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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17 |
市中心 Level 3 Supply Warehouse It is always a good idea to stockpile salt, grain, and supplies. |
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10 | 6450 |
-3食物 (this_region) 農業和畜牧業建築獲得的財富+20% (regions_in_this_province) 生活獲得的財富150 (this_building) +4%軍隊補給 (regions_in_this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 攻城延伸時間+1 (this_region) 在被圍攻的時候-20%損耗 (your_characters_in_this_region) +0.3% 1st Class Citizen (this_building) +0.5% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 1 salt (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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18 |
市中心 Level 4 Central Slave Quarters A central location for the buying, selling, housing and display of all types of slaves. |
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16 | 15300 |
-8食物 (this_region) 農業和畜牧業建築獲得的財富+15% (regions_in_this_province) +10%工業建築的財富 (regions_in_this_province) 當地商業財富值180 (this_building) -6每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 延緩奴隸人口下降速度 (this_province) +75%奴隸產生的財富 (this_province) 建築建造費用-10% (regions_in_this_province) -4奴隸動亂 (this_province) 商業刺激法令: 由奴隸產生的財富+15% (this_province) 商業刺激法令: 奴隸人口節制性下降 (this_province) 商業刺激法令: -20奴隸動亂 (this_province) +2% Foreigner Population (this_building) 5 trained slaves (this_building) Requires the Trained Slaves resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Sell Slaves Edict: -15% slave population (this_province) |
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19 |
市中心 Level 4 Warhorse Ranch It is said that heavy cavalry can shake the very ground with their gallop. |
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16 | 11156 |
-6食物 (this_building) 農業和畜牧業建築獲得的財富+15% (regions_in_this_province) 當地商業財富值425 (this_building) -8%騎兵單位招募費用 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 戰馬等級三(+20%騎兵速度)招募時即得到 (this_province) +1% 1st Class Citizen (this_building) 5 Warhorse (this_building) -12% provincial income (building upkeep) (regions_in_this_province) Requires the Warhorse resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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20 |
市中心 Level 4 客棧 最好的旅店總是在交通頻繁的路線上。 |
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16 | 7200 |
17食物 (this_region) 由文化獲得的財富125 (this_building) 農業和畜牧業建築獲得的財富+10% (regions_in_this_province) -10每回合的公共秩序(骯髒) (this_province) 所有新特務經驗+3 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 商業刺激法令: 來自所有商業建築的財富+10% (this_province) +0.3% 2nd Class Citizen (this_building) +2% Foreigner Population (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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21 |
市中心 Level 4 酒類市場 當一個商人經歷了這麼多的麻煩,不品嘗他的貨物是不是很粗魯? |
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16 | 13770 |
從所有商業建築得到的財富+40% (regions_in_this_province) 當地商業財富值270 (this_building) +6每回合增長 (this_province) -8每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 來自貿易協定的關稅收入+24% (this_faction) 麵包和遊戲法令: +2公共秩序 (this_province) 商業刺激法令: 奢侈品公共秩序+2 (this_province) +2% 3rd Class Citizen (this_building) +2% Foreigner Population (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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22 |
市中心 Level 4 港口市場 谷物交易所設置食物的價格,也設置了飢餓的價格。 |
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16 | 12240 |
農業建築獲得的財富+40% (regions_in_this_province) 當地商業財富值650 (this_building) -10每回合的公共秩序(骯髒) (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 商業刺激法令: 交易獲得的食物+3 (this_province) +2% 3rd Class Citizen (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) Import Food Edict: +2 food (this_province) Import Food Edict: -15% local farming income (this_province) Import Food Edict: +2 growth (this_province) |
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23 |
市中心 Level 4 精英騎兵馬廄 還有什麼比一整天都在看競賽更令人興奮的嗎? |
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16 | 9000 |
-10食物 (this_region) 由文化獲得的財富220 (this_building) +20每回合公共秩序 (this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 麵包和遊戲法令: 由農業建築產生的財富+20% (this_province) 麵包和遊戲法令: +4公共秩序 (this_province) +0.3% 1st Class Citizen (this_building) +1.5% 2nd Class Citizen (this_building) +0.6% 3rd Class Citizen (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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24 |
市中心 Level 4 Supply Complex You have accumulated enough resources to last a long while... even if besieged. |
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16 | 10965 |
-8食物 (this_region) 農業和畜牧業建築獲得的財富+30% (regions_in_this_province) 生活獲得的財富200 (this_building) +6%軍隊補給 (regions_in_this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 攻城延伸時間+2 (this_region) 在被圍攻的時候-40%損耗 (your_characters_in_this_region) 麵包和遊戲法令: +3每回合增長 (this_province) +0.4% 1st Class Citizen (this_building) +1% 2nd Class Citizen (this_building) Supply Line: +3 Region(s) (this_building) Supply Storage: +200 (this_building) 5 grain (this_building) 5 salt (this_building) Requires the Salt resource (this_building) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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25 |
市中心 Level 4 學院 如果富人購買教育,它會比更多的葡萄酒有用。 |
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16 | 7020 |
由文化獲得的財富250 (this_building) +24%研究率 (this_faction) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) 貴族慈善法令: 建築建造費用-6% (this_province) +0.6% 1st Class Citizen (this_building) +0.2% 2nd Class Citizen (this_building) -12% provincial income (building upkeep) (regions_in_this_province) [NOTDISPLAYED]推動殖民地之間的道路水平 (this_region) |
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