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Home家園 / Divide et Impera / Roma (Hannibal at the Gates) / 建築 / Colonia (Large)
Colonia (Large) Roma (Hannibal at the Gates)Roma (Hannibal at the Gates) Public Field Level 4

Colonia (Large)

Supplanting local customs and cultures, this community spreads your prestige.

即使在古代世界,城市也是建立在人們已經生活了很久的地方,因為那些地點易守難攻,有一定數量穿過城市的河流,附近的自然資源充沛並可以防範洪水等自然災害。

城市,儘管它們的統治者有最好的規劃意圖意圖,但卻很少有實在的計劃。可能城市的部分是矗立在廣闊的,開放的街道和寺廟中的壯麗的輝煌的公共建築,以及躲藏在平淡無奇表面下的貴族住宅的富裕和奢華。但是同樣的,如果你往錯誤的方向走了幾步,你肯定會進入一個迷宮,彎彎曲曲的後街,凌亂擁擠的房子,破敗的貧民窟,小酒館,妓院和屠宰場,都是小得摩肩接踵擁擠不堪的地方。

城市是世界的縮影,暗示著所有的奇跡和骯髒。羅馬人和希臘人同樣可以採取公民的自豪感在他們的都市化與複雜性,並在同一時刻是有點反感的污垢和繁華的後街只有幾碼開外。

繁體中文化: 巴哈姆特全軍破敵板

Public Field

Ager Publicus
Ager Publicus
(rom_HELLENIC_public_land_1)
Public Field Level 0
Municipium
Municipium
(rom_HELLENIC_public_Colony_1)
Public Field Level 1
Colonia (Small)
Colonia (Small)
(rom_HELLENIC_public_Colony_2)
Public Field Level 2
Colonia (Large)
Colonia (Large)
(rom_HELLENIC_public_Colony_3)
Public Field Level 3
Auditorium
Auditorium
(rome_town_centre_theatre_2)
Public Field Level 1
Theatre
Theatre
(rome_town_centre_theatre_3)
Public Field Level 2
Stadium
Stadium
(rome_town_centre_theatre_4)
Public Field Level 3
Stationis Vigilum
Stationis Vigilum
(rom_HELLENIC_public_guard_2)
Public Field Level 1
Praesidium Urbis
Praesidium Urbis
(rom_HELLENIC_public_guard_3)
Public Field Level 2
Fortified Garrison
Fortified Garrison
(rom_HELLENIC_public_guard_4)
Public Field Level 3
Medicus
Medicus
(rom_HELLENIC_public_medicus_2)
Public Field Level 1
Valetudinarium
Valetudinarium
(rom_HELLENIC_public_medicus_ROMAN_3)
Public Field Level 2
Trader
Trader
(rom_HELLENIC_public_trader_2)
Public Field Level 1
Large Market
Large Market
(rom_HELLENIC_public_trader_3)
Public Field Level 2
Colonia (Large)

Building Name

Colonia (Large)

Level Name

rom_HELLENIC_public_Colony_3

Building Chain

Public Field

Building Level

4

Create Time

16

Create Cost

14400

Require Resource

大理石
大理石

Effects

+1.5%腐敗 (this_faction)
-12食物 (this_region)
+3每回合公共秩序 (this_province)
+1.5% 3rd Class Citizen (this_building)
-1.5% Foreigner Population (this_building)
+3% 1st and 2nd Class (this_building)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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