Timber Resource | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Timber Resource Level 1 Abundant Forest Give a man an axe, and winter loses its sting. |
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4 | 2025 |
工業產生的財富120 (this_building) 10木材 (this_building) +0.1% 2nd Class Citizen (this_building) |
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2 |
Timber Resource Level 2 Timber Camp "Keep the pace up lads, that palisade won’t build itself." |
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6 | 4275 |
工業產生的財富150 (this_building) 20木材 (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% 3rd Class Citizen (this_building) |
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3 |
Timber Resource Level 2 Timber Trail "Looking to build a fleet? You'll be wanting good oak and alder." |
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6 | 4275 |
當地商業財富值225 (this_building) 10木材 (this_building) +0.3% 2nd Class Citizen (this_building) +0.1% Foreigner Population (this_building) |
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4 |
Timber Resource Level 3 Timber Storehouse "Keep the pace up lads, that palisade won’t build itself." |
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10 | 8775 |
工業產生的財富200 (this_building) +5%工業建築的財富 (regions_in_this_province) -6每回合的公共秩序(骯髒) (this_province) 30木材 (this_building) +0.5% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) |
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5 |
Timber Resource Level 3 Timber Market "Looking to build a fleet? You'll be wanting good oak and alder." |
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10 | 8775 |
從所有商業建築得到的財富+6% (regions_in_this_province) 當地商業財富值500 (this_building) -6每回合的公共秩序(骯髒) (this_province) 10木材 (this_building) +0.5% 2nd Class Citizen (this_building) +0.2% Foreigner Population (this_building) |
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6 |
Timber Resource Level 4 Timber Complex "Keep the pace up lads, that palisade won’t build itself." |
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16 | 16808 |
+0.5%腐敗 (this_faction) 工業產生的財富250 (this_building) +8%工業建築的財富 (regions_in_this_province) -8每回合的公共秩序(骯髒) (this_province) 40木材 (this_building) +0.7% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) |
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7 |
Timber Resource Level 4 Timber Trade Hub "Looking to build a fleet? You'll be wanting good oak and alder." |
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16 | 16808 |
+0.5%腐敗 (this_faction) 從所有商業建築得到的財富+8% (regions_in_this_province) 當地商業財富值800 (this_building) -8每回合的公共秩序(骯髒) (this_province) 10木材 (this_building) +1% 2nd Class Citizen (this_building) +0.3% Foreigner Population (this_building) |
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