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Home家園 / Divide et Impera / Adirim Loyalists (Hannibal at the Gates) / 建築 / Minor Settlement (Copper) 建築
Adirim Loyalists (Hannibal at the Gates) Adirim Loyalists (Hannibal at the Gates) 建築

Minor Settlement (Copper) 建築




Minor Settlement (Copper)

Hellenistic Hamlet (Copper)
Hellenistic Village (Copper)
Trade Hub (Copper)
Fortified Town (Copper)
Minor Settlement (Copper)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hellenistic Hamlet (Copper) Minor Settlement (Copper) Level 1
Hellenistic Hamlet (Copper)
小社團通過共享努力而繁榮。
4 1875 工業產生的財富168 (this_building)
+1每回合增長 (this_province)
重型單位招募費用-2% (this_province)
軍隊招募能力+1 (this_province)
+1%研究率 (this_faction)
10銅 (this_building)
+10跨國界的視線 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
10銅 (this_building)
軍隊招募能力+1 (this_province)
+10跨國界的視線 (this_region)
2 Hellenistic Village (Copper) Minor Settlement (Copper) Level 2
Hellenistic Village (Copper)
對很多人來說,村莊就是整個世界。
6 3225 -2食物 (this_region)
工業產生的財富338 (this_building)
+2每回合增長 (this_province)
重型單位招募費用-4% (this_province)
軍隊招募能力+1 (this_province)
+1%研究率 (this_faction)
25銅 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
25銅 (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
3 Trade Hub (Copper) Minor Settlement (Copper) Level 3
Trade Hub (Copper)
成功的村莊吸引貿易和移居者,發展就是必然結果。
10 4425 -4食物 (this_region)
工業產生的財富507 (this_building)
+3每回合增長 (this_province)
-4每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
+2%研究率 (this_faction)
100銅 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
+0.6% 1st, 2nd and 3rd Class (this_building)
100銅 (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
4 Fortified Town (Copper) Minor Settlement (Copper) Level 4
Fortified Town (Copper)
There is a line between craft and art which the greatest smiths straddle.
16 6390 -6食物 (this_region)
工業產生的財富507 (this_building)
+5每回合增長 (this_province)
-8每回合的公共秩序(骯髒) (this_province)
重型單位招募費用-6% (this_province)
軍隊招募能力+1 (this_province)
120銅 (this_building)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
攻城延伸時間+1 (this_region)
+10跨國界的視線 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
120銅 (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
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