居住地(谷物) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
居住地(谷物) Level 1
蠻族小村(糧食)
從小橡樹子長到大橡樹。
|
4 |
1650 |
2食物 (this_region)
農業獲得的財富68 (this_building)
農業建築獲得的財富+10% (regions_in_this_province)
+1每回合增長 (this_province)
軍隊招募能力+1 (this_province)
+10跨國界的視線 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
10 grain (this_building)
軍隊招募能力+1 (this_province)
+10跨國界的視線 (this_region)
|
|
|
2 |
|
居住地(谷物) Level 2
蠻族城鎮(糧食)
鄉村是人民的中心地。
|
6 |
2400 |
4食物 (this_region)
農業獲得的財富102 (this_building)
農業建築獲得的財富+20% (regions_in_this_province)
+1每回合增長 (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
25 grain (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
|
|
|
3 |
|
居住地(谷物) Level 3
蠻族城鎮(糧食)
鎮上有許多飢餓的嘴等待填滿。
|
10 |
3900 |
6食物 (this_region)
農業獲得的財富135 (this_building)
農業建築獲得的財富+40% (regions_in_this_province)
+2每回合增長 (this_province)
-4每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
60 grain (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
|
|
|
4 |
|
居住地(谷物) Level 4
蠻族城鎮(糧食)
人們同心協力才能締造財富。
|
16 |
7740 |
8食物 (this_region)
農業獲得的財富168 (this_building)
農業建築獲得的財富+80% (regions_in_this_province)
+2每回合增長 (this_province)
-10每回合的公共秩序(骯髒) (this_province)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
貢品征收法令:
+3%稅率 (this_province)
麵包和遊戲法令:
2食物 (this_province)
+10跨國界的視線 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
120 grain (this_building)
軍隊招募能力+1 (this_province)
[NOTDISPLAYED]推動殖民地之間的道路水平 (this_region)
+10跨國界的視線 (this_region)
|
|
|