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Home家園 / Divide et Impera / Antonius (Imperator Augustus) / 建築 / 農業 建築
農業
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 莊園 農業 Level 1
莊園
沒什麼能像主人的眼睛一樣使土地肥沃。
2 1200 2食物 (this_region)
農業獲得的財富60 (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Limited Warhorse Breeding 農業 Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2食物 (this_region)
畜牧業獲得的財富150 (this_building)
招募的騎兵+2%衝鋒加成 (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
3 Grain Pits 農業 Level 2
Grain Pits
Roman life cannot flourish without access to its staple.
6 2400 2食物 (this_region)
農業獲得的財富150 (this_building)
+3%軍隊補給 (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
4 農場 農業 Level 2
農場
在農場上有單純的羅馬人的誠實。
4 1650 5食物 (this_region)
農業獲得的財富75 (this_building)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 牧場 農業 Level 2
牧場
不是所有的土地都適合耕種。
4 1800 3食物 (this_region)
畜牧業獲得的財富120 (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding 農業 Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -3食物 (this_region)
畜牧業獲得的財富250 (this_building)
招募的騎兵+5%衝鋒加成 (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Grain Silos 農業 Level 3
Grain Silos
Large grain pits from which the masses might be fed.
10 3750 3食物 (this_region)
農業獲得的財富225 (this_building)
+6%軍隊補給 (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 灌溉渠 農業 Level 3
灌溉渠
改善土壤就能改善收成。
8 2250 8食物 (this_region)
農業獲得的財富90 (this_building)
-4每回合的公共秩序(骯髒) (this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 畜欄 農業 Level 3
畜欄
牛的圍欄。
8 2850 5食物 (this_region)
畜牧業獲得的財富250 (this_building)
-4每回合的公共秩序(骯髒) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Horreum 農業 Level 4
Horreum
Behind every empire and hungry army, there is a granary.
16 5700 4食物 (this_region)
農業獲得的財富300 (this_building)
+9%軍隊補給 (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
11 大農場主 農業 Level 4
大農場主
人們巨大的胃需要巨大的種植園來喂養。
12 4320 15食物 (this_region)
農業獲得的財富135 (this_building)
-10每回合的公共秩序(骯髒) (this_province)
+2%單位補給 (regions_in_this_province)
麵包和遊戲法令:
2食物 (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
12 牧場 農業 Level 4
牧場
對肉類的需要可以通過將田地變為畜牧得以實現。
12 4860 8食物 (this_region)
畜牧業獲得的財富350 (this_building)
-10每回合的公共秩序(骯髒) (this_province)
麵包和遊戲法令:
1食物 (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding 農業 Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -4食物 (this_region)
畜牧業獲得的財富350 (this_building)
招募的騎兵+8%衝鋒加成 (this_province)
麵包和遊戲法令:
1食物 (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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