農業 | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
農業 Level 1 莊園 沒什麼能像主人的眼睛一樣使土地肥沃。 |
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2 | 1200 |
2食物 (this_region) 農業獲得的財富60 (this_building) +0.1% 3rd Class Citizen (this_building) Export Food Edict: -1 food (this_province) Export Food Edict: +3% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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2 |
農業 Level 2 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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6 | 1500 |
-2食物 (this_region) 畜牧業獲得的財富150 (this_building) 招募的騎兵+2%衝鋒加成 (this_province) +0.1% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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3 |
農業 Level 2 Grain Pits Roman life cannot flourish without access to its staple. |
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6 | 2400 |
2食物 (this_region) 農業獲得的財富150 (this_building) +3%軍隊補給 (regions_in_this_province) +0.1% 2nd Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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4 |
農業 Level 2 農場 在農場上有單純的羅馬人的誠實。 |
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4 | 1650 |
5食物 (this_region) 農業獲得的財富75 (this_building) +0.1% 1st Class Citizen (this_building) +0.3% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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5 |
農業 Level 2 牧場 不是所有的土地都適合耕種。 |
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4 | 1800 |
3食物 (this_region) 畜牧業獲得的財富120 (this_building) +0.4% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) Export Food Edict: -2 food (this_province) Export Food Edict: +5% local farming income (this_province) Export Food Edict: -1 growth (this_province) |
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6 |
農業 Level 3 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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10 | 2400 |
-3食物 (this_region) 畜牧業獲得的財富250 (this_building) 招募的騎兵+5%衝鋒加成 (this_province) +0.2% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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7 |
農業 Level 3 Grain Silos Large grain pits from which the masses might be fed. |
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10 | 3750 |
3食物 (this_region) 農業獲得的財富225 (this_building) +6%軍隊補給 (regions_in_this_province) +0.2% 2nd Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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8 |
農業 Level 3 灌溉渠 改善土壤就能改善收成。 |
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8 | 2250 |
8食物 (this_region) 農業獲得的財富90 (this_building) -4每回合的公共秩序(骯髒) (this_province) +0.2% 1st Class Citizen (this_building) +0.5% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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9 |
農業 Level 3 畜欄 牛的圍欄。 |
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8 | 2850 |
5食物 (this_region) 畜牧業獲得的財富250 (this_building) -4每回合的公共秩序(骯髒) (this_province) +0.7% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 2 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +7% local farming income (this_province) Export Food Edict: -2 growth (this_province) |
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10 |
農業 Level 4 Horreum Behind every empire and hungry army, there is a granary. |
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16 | 5700 |
4食物 (this_region) 農業獲得的財富300 (this_building) +9%軍隊補給 (regions_in_this_province) +0.3% 2nd Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supply Line: +1 Region(s) (this_building) Supply Storage: +200 (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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11 |
農業 Level 4 大農場主 人們巨大的胃需要巨大的種植園來喂養。 |
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12 | 4320 |
15食物 (this_region) 農業獲得的財富135 (this_building) -10每回合的公共秩序(骯髒) (this_province) +2%單位補給 (regions_in_this_province) 麵包和遊戲法令: 2食物 (this_province) +0.3% 1st Class Citizen (this_building) +0.7% 3rd Class Citizen (this_building) Supplies: +5 + base * 0.4% (this_building) Export Food Edict: -5 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -3 growth (this_province) |
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12 |
農業 Level 4 牧場 對肉類的需要可以通過將田地變為畜牧得以實現。 |
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12 | 4860 |
8食物 (this_region) 畜牧業獲得的財富350 (this_building) -10每回合的公共秩序(骯髒) (this_province) 麵包和遊戲法令: 1食物 (this_province) +1% 3rd Class Citizen (this_building) Supplies: +8 + base * 0.2% (this_building) 5 livestock (this_building) Export Food Edict: -3 food (this_province) Export Food Edict: +9% local farming income (this_province) Export Food Edict: -5 growth (this_province) |
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13 |
農業 Level 4 Limited Warhorse Breeding Even a small settlement can encourage the breeding and trade of these rare horses. |
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16 | 4140 |
-4食物 (this_region) 畜牧業獲得的財富350 (this_building) 招募的騎兵+8%衝鋒加成 (this_province) 麵包和遊戲法令: 1食物 (this_province) +0.3% 1st and 2nd Class (this_building) 1 Warhorse (this_building) Requires the Warhorse resource (this_building) |
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