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塞琉古 塞琉古 建筑

Wine 建筑




Wine

Village (Vineyard)
Settlement (Large Vineyard)
Town (Winemaker)
Colony (Master Winemaker)
Wine
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Vineyard) Wine Level 1
Village (Vineyard)
"In vino sanitas."
2 1100 所有商业产值+5% (regions_in_this_province)
本地商业生产170财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+2 (this_province)
40酒类 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Large Vineyard) Wine Level 2
Settlement (Large Vineyard)
A growing city is a thirsty city.
3 1600 所有商业产值+10% (regions_in_this_province)
本地商业生产220财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+4 (this_province)
80酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Winemaker) Wine Level 3
Town (Winemaker)
Even a poor wine can be improved with a little art.
5 2700 粮食-4 (this_region)
所有商业产值+15% (regions_in_this_province)
本地商业生产260财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+6 (this_province)
120酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colony (Master Winemaker) Wine Level 4
Colony (Master Winemaker)
A master vintner reserves the finest grapes. The rest are left for the masses.
8 4000 粮食-7 (this_region)
所有商业产值+20% (regions_in_this_province)
本地商业生产300财富 (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序+8 (this_province)
160酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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