menu
Home导航 / Radious Total War Mod / 埃及 / 建筑 / Silk 建筑
埃及 埃及 建筑

Silk 建筑




Silk

Village (Silk Trader)
Settlement (Silk Caravan)
Town (Silk Market)
Colony (Silk Road)
Silk
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Silk Trader) Silk Level 1
Village (Silk Trader)
To acquire the finest goods, one must travel many leagues.
2 1100 所有商业产值+5% (regions_in_this_province)
本地商业生产120财富 (this_building)
每回合人口增长+1 (this_province)
40纺织品 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Silk Caravan) Silk Level 2
Settlement (Silk Caravan)
"We came by way of Antioch. Interesting food."
3 1700 所有商业产值+10% (regions_in_this_province)
本地商业生产170财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (this_province)
80纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Silk Market) Silk Level 3
Town (Silk Market)
As trade routes expand, luxuries become more commonplace.
5 3500 粮食-4 (this_region)
所有商业产值+15% (regions_in_this_province)
本地商业生产220财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+3 (this_province)
120纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colony (Silk Road) Silk Level 4
Colony (Silk Road)
Silk, religion, knowledge… the Silk Road's gifts are never mundane.
8 6200 粮食-7 (this_region)
所有商业产值+20% (regions_in_this_province)
本地商业生产250财富 (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+4 (this_province)
160纺织品 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
Facebook