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Grain 建筑




Grain

Farmstead (Grain Fields)
Village (Grain Farms)
Town (Grain Irrigated Farm)
Pagus (Grain Estate)
Grain
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Grain Fields) Grain Level 1
Farmstead (Grain Fields)
"Work harder! The quota must be met!"
2 1100 4粮食 (this_region)
农业生产50财富 (this_building)
农业产值+10% (regions_in_this_province)
每回合人口增长+1 (this_province)
边界外视野范围+12 (this_region)
2 Village (Grain Farms) Grain Level 2
Village (Grain Farms)
Feeding a city requires agriculture on a larger scale.
3 1600 5粮食 (this_region)
农业生产90财富 (this_building)
农业产值+20% (regions_in_this_province)
每回合人口增长+2 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Grain Irrigated Farm) Grain Level 3
Town (Grain Irrigated Farm)
"We can't bring the farm to the river… let's bring the river to the farm."
5 3000 8粮食 (this_region)
农业生产120财富 (this_building)
农业产值+40% (regions_in_this_province)
每回合人口增长+3 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Pagus (Grain Estate) Grain Level 4
Pagus (Grain Estate)
Conquest and politics are not the only routes to wealth and power.
8 4600 9粮食 (this_region)
农业生产150财富 (this_building)
农业产值+80% (regions_in_this_province)
每回合人口增长+4 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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