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Home导航 / Radious Total War Mod / Rome (Hannibal at the Gates) / 建筑 / Marble 建筑
Marble
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Village (Marble Pit) Marble Level 1
Village (Marble Pit)
"Did you hear? They’re building a new temple! We'd better expand…"
2 1000 建筑成本-10% (regions_in_this_province)
120 wealth from mining (industry) (this_building)
每回合人口增长+1 (this_province)
40大理石 (this_building)
边界外视野范围+12 (this_region)
2 Settlement (Marble Quarry) Marble Level 2
Settlement (Marble Quarry)
A good quarrymaster gleans the balance between quality and quantity.
3 1400 建筑成本-20% (regions_in_this_province)
170 wealth from mining (industry) (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+3 (this_province)
80大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Marble Cutter) Marble Level 3
Town (Marble Cutter)
It takes years of apprenticeship to perfect the art of stonemasonry.
5 2300 建筑成本-30% (regions_in_this_province)
粮食-4 (this_region)
220 wealth from mining (industry) (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+5 (this_province)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Colonia (Marble Architect) Marble Level 4
Colonia (Marble Architect)
"See there! A statue worthy of Phidias himself!"
8 3000 建筑成本-40% (regions_in_this_province)
粮食-7 (this_region)
300 wealth from mining (industry) (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序+6 (this_province)
160大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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