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Dacia (Imperator Augustus) Dacia (Imperator Augustus) 建筑

Marble 建筑




Marble

Farmstead (Marble Pit)
Village (Marble Quarry)
Town (Marble Cutter)
Pagus (Marble Architect)
Marble
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Farmstead (Marble Pit) Marble Level 1
Farmstead (Marble Pit)
"Did you hear? They’re building a new temple! We'd better expand…"
2 1000 建筑成本-10% (regions_in_this_province)
120 wealth from mining (industry) (this_building)
每回合人口增长+1 (this_province)
40大理石 (this_building)
边界外视野范围+12 (this_region)
2 Village (Marble Quarry) Marble Level 2
Village (Marble Quarry)
A good quarrymaster gleans the balance between quality and quantity.
3 1400 建筑成本-20% (regions_in_this_province)
170 wealth from mining (industry) (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (this_province)
80大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
3 Town (Marble Cutter) Marble Level 3
Town (Marble Cutter)
It takes years of apprenticeship to perfect the art of stonemasonry.
5 2300 建筑成本-30% (regions_in_this_province)
粮食-4 (this_region)
220 wealth from mining (industry) (this_building)
每回合人口增长+3 (this_province)
每回合公共秩序+4 (this_province)
120大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
4 Pagus (Marble Architect) Marble Level 4
Pagus (Marble Architect)
"See there! A statue worthy of Phidias himself!"
8 3000 建筑成本-40% (regions_in_this_province)
粮食-7 (this_region)
300 wealth from mining (industry) (this_building)
每回合人口增长+4 (this_province)
每回合公共秩序+6 (this_province)
160大理石 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+12 (this_region)
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