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宗教 建筑




宗教

宗教圣地
瑟那诺斯圣林(丰饶神)
瑟那诺斯神龛(丰饶神)
艾博娜圣林(马神)
艾博娜神龛(马神)
诺登斯圣林(医神)
诺登斯神龛(医神)
罗斯摩塔圣林(农神)
罗斯摩塔神龛(农神)
图塔蒂斯圣林(战神)
图塔蒂斯神龛(战神)
宗教
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 宗教圣地 宗教 Level 1
宗教圣地
众神需要宗教圣地来彰显神威
4 1050 传播凯尔特文化(影响+2) (this_region)
+0.1% 1st and 2nd Class (this_building)
-3% provincial income (building upkeep) (regions_in_this_province)
2 瑟那诺斯圣林(丰饶神) 宗教 Level 2
瑟那诺斯圣林(丰饶神)
“鹿角天神”赐福于所有辛勤耕作的人
6 1500 传播凯尔特文化(影响+3) (this_region)
农业与畜业产值+5% (regions_in_this_province)
每回合公共秩序+2 (this_province)
+0.5% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
3 图塔蒂斯圣林(战神) 宗教 Level 2
图塔蒂斯圣林(战神)
图塔蒂斯会保佑他的崇敬者
6 1650 传播凯尔特文化(影响+4) (this_region)
每回合公共秩序+3 (this_province)
+0.5% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
4 罗斯摩塔圣林(农神) 宗教 Level 2
罗斯摩塔圣林(农神)
伟大农神注视着他的信徒
6 1800 传播凯尔特文化(影响+2) (this_region)
每回合人口增长+1 (this_province)
每回合公共秩序+4 (this_province)
+0.5% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
5 诺登斯圣林(医神) 宗教 Level 2
诺登斯圣林(医神)
诺登斯带来了森林的赏赐
6 1500 传播凯尔特文化(影响+2) (this_region)
海上贸易产值+3% (regions_in_this_province)
每回合公共秩序+3 (this_province)
商业建筑产值+3% (this_province)
+0.5% 1st and 2nd Class (this_building)
0% provincial income (building upkeep) (regions_in_this_province)
6 艾博娜圣林(马神) 宗教 Level 2
艾博娜圣林(马神)
女马神艾博娜:高贵骏马的守护神
6 1500 传播凯尔特文化(影响+2) (this_region)
畜业产值+5% (regions_in_this_province)
每回合公共秩序+4 (this_province)
+0.5% 1st and 2nd Class (this_building)
-6% provincial income (building upkeep) (regions_in_this_province)
7 图塔蒂斯神龛(战神) 宗教 Level 3
图塔蒂斯神龛(战神)
图塔蒂斯保佑战士的妻子安然入睡,将豺狼拒之门外
10 2400 传播凯尔特文化(影响+6) (this_region)
对所有事务官行动抗性+2 (this_province)
每回合公共秩序+4 (this_province)
新募百夫长经验+1 (this_province)
面包与娱乐法令:
舰船与部队招募成本-5% (this_province)
+0.7% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
8 罗斯摩塔神龛(农神) 宗教 Level 3
罗斯摩塔神龛(农神)
欲收一粒者,须种千颗粟,行万里路
10 3150 传播凯尔特文化(影响+2) (this_region)
每回合人口增长+3 (this_province)
每回合公共秩序+8 (this_province)
面包与娱乐法令:
公共秩序+2 (this_province)
+0.7% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
9 诺登斯神龛(医神) 宗教 Level 3
诺登斯神龛(医神)
诺登斯的崇敬者将不虞饥馑
10 1950 传播凯尔特文化(影响+2) (this_region)
海上贸易产值+5% (regions_in_this_province)
每回合公共秩序+4 (this_province)
商业建筑产值+5% (this_province)
面包与娱乐法令:
舰船招募容量+1 (this_province)
+0.7% 1st and 2nd Class (this_building)
-1% provincial income (building upkeep) (regions_in_this_province)
10 艾博娜神龛(马神) 宗教 Level 3
艾博娜神龛(马神)
敬拜女马神艾博娜,则骁骑铁蹄踏遍天下
10 1800 传播凯尔特文化(影响+2) (this_region)
畜业产值+10% (this_province)
每回合公共秩序+2 (this_province)
面包与娱乐法令:
每回合人口增长+1 (this_province)
+0.7% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
11 瑟那诺斯神龛(丰饶神) 宗教 Level 3
瑟那诺斯神龛(丰饶神)
瑟那诺斯会赏赐在田间辛勤劳作的人
10 2400 传播凯尔特文化(影响+4) (this_region)
农业与畜业产值+10% (regions_in_this_province)
每回合公共秩序+3 (this_province)
面包与娱乐法令:
农业建筑产值+10% (this_province)
+0.7% 1st and 2nd Class (this_building)
-8% provincial income (building upkeep) (regions_in_this_province)
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