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小城镇(酒类) 建筑




小城镇(酒类)

蛮族村落(酒类)
蛮族村镇(酒类)
蛮族市集(酒类)
蛮族乡邑(酒类)
小城镇(酒类)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 蛮族村落(酒类) 小城镇(酒类) Level 1
蛮族村落(酒类)
九层之台,起于垒土
4 1650 农业生产168财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
军队招募容量+1 (this_province)
10酒类 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 蛮族村镇(酒类) 小城镇(酒类) Level 2
蛮族村镇(酒类)
村庄有如百姓的心脏
6 2400 粮食-2 (this_region)
农业生产254财富 (this_building)
每回合人口增长+1 (this_province)
每回合公共秩序+1 (所有行省)
军队招募容量+1 (this_province)
25酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 蛮族市集(酒类) 小城镇(酒类) Level 3
蛮族市集(酒类)
小镇充斥着饥饿的百姓
10 3600 粮食-4 (this_region)
农业生产338财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
军队招募容量+1 (this_province)
60酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 蛮族乡邑(酒类) 小城镇(酒类) Level 4
蛮族乡邑(酒类)
万众齐心,日进斗金
16 6120 粮食-8 (this_region)
农业生产423财富 (this_building)
每回合人口增长+2 (this_province)
每回合公共秩序+2 (所有行省)
军队招募容量+1 (this_province)
120酒类 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贡物收集法令:
税率+3% (this_province)
面包与娱乐法令:
公共秩序+2 (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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