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小城镇(铸铅) 建筑




小城镇(铸铅)

蛮族村落(铸铅)
蛮族村镇(铸铅)
蛮族市集(铸铅)
蛮族乡邑(铸铅)
小城镇(铸铅)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 蛮族村落(铸铅) 小城镇(铸铅) Level 1
蛮族村落(铸铅)
九层之台,起于垒土
4 1800 手工业生产86财富 (this_building)
所有产值+10% (regions_in_this_province)
每回合人口增长+1 (this_province)
每回合公共秩序+1(卫生) (所有行省)
军队招募容量+1 (this_province)
10铸铅 (this_building)
10银 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
10银 (this_building)
10铸铅 (this_building)
边界外视野范围+10 (this_region)
2 蛮族村镇(铸铅) 小城镇(铸铅) Level 2
蛮族村镇(铸铅)
村庄有如百姓的心脏
6 2700 粮食-2 (this_region)
手工业生产170财富 (this_building)
所有产值+15% (regions_in_this_province)
每回合人口增长+1 (this_province)
每回合公共秩序+1(卫生) (所有行省)
军队招募容量+1 (this_province)
10铸铅 (this_building)
25银 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
25银 (this_building)
10铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 蛮族市集(铸铅) 小城镇(铸铅) Level 3
蛮族市集(铸铅)
小镇充斥着饥饿的百姓
10 4200 粮食-4 (this_region)
手工业生产338财富 (this_building)
所有产值+20% (regions_in_this_province)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
每回合公共秩序+2(卫生) (所有行省)
军队招募容量+1 (this_province)
10铸铅 (this_building)
60银 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
60银 (this_building)
10铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 蛮族乡邑(铸铅) 小城镇(铸铅) Level 4
蛮族乡邑(铸铅)
万众齐心,日进斗金
16 7740 粮食-6 (this_region)
手工业生产591财富 (this_building)
所有产值+25% (regions_in_this_province)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
每回合公共秩序+2(卫生) (所有行省)
军队招募容量+1 (this_province)
10铸铅 (this_building)
120银 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
贡物收集法令:
税率+3% (this_province)
面包与娱乐法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
120银 (this_building)
10铸铅 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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