拉丁叛军 派系
Minor Settlement (Salt) | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Minor Settlement (Salt) Level 1 Roman Hamlet (Salt) 乡邻意利投合则长盛 |
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4 | 2250 |
海上贸易产值+10% (regions_in_this_province) 海上贸易生产168财富 (this_building) 每回合人口增长+2 (this_province) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) +0.1% 1st, 2nd and 3rd Class (this_building) 10 salt (this_building) 军队招募容量+1 (this_province) 边界外视野范围+10 (this_region) |
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2 |
Minor Settlement (Salt) Level 2 Roman Village (Salt) 罗马富丽堂皇之下亦不过了了村落而已 |
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6 | 3450 |
粮食-2 (this_region) 海上贸易产值+15% (regions_in_this_province) 海上贸易生产254财富 (this_building) 每回合人口增长+3 (this_province) 每回合公共秩序+2 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.5% 1st, 2nd and 3rd Class (this_building) 25 salt (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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3 |
Minor Settlement (Salt) Level 3 Roman Small Town (Salt) 英雄各有见,何必问出处 |
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10 | 4950 |
粮食-4 (this_region) 海上贸易产值+25% (regions_in_this_province) 海上贸易生产381财富 (this_building) 每回合人口增长+4 (this_province) 每回合公共秩序+4 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) +0.7% 1st, 2nd and 3rd Class (this_building) 60 salt (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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4 |
Minor Settlement (Salt) Level 4 Roman Town (Salt) 乡邑之所在即罗马之所在 |
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16 | 8460 |
粮食-6 (this_region) 海上贸易产值+35% (regions_in_this_province) 海上贸易生产507财富 (this_building) 每回合人口增长+5 (this_province) 每回合公共秩序+8 (this_province) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 税务征集法令: 税率+10% (this_province) 边界外视野范围+10 (this_region) +1% 1st, 2nd and 3rd Class (this_building) 120 salt (this_building) 军队招募容量+1 (this_province) [NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region) 边界外视野范围+10 (this_region) |
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