小城镇(皮革) |
No. |
Building |
Create Time |
Create Cost |
Effects |
Garrison Units |
Recruitable Units |
1 |
|
小城镇(皮革) Level 1
泛希腊村落(皮革)
乡邻齐心,则社区共荣
|
4 |
1500 |
手工业生产135财富 (this_building)
+2% wealth from manufacturing (industry) (所有区域)
每回合人口增长+1 (this_province)
新募间谍经验+1 (this_province)
军队招募容量+1 (this_province)
研究速率+1% (this_faction)
10皮革 (this_building)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
|
|
|
2 |
|
小城镇(皮革) Level 2
泛希腊村镇(皮革)
对大部分人来说,村落的四围就是世界的尽头
|
6 |
2100 |
粮食-2 (this_region)
手工业生产168财富 (this_building)
+4% wealth from manufacturing (industry) (所有区域)
每回合人口增长+1 (this_province)
新募间谍经验+1 (this_province)
军队招募容量+1 (this_province)
研究速率+1% (this_faction)
25皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
3 |
|
小城镇(皮革) Level 3
泛希腊市集(皮革)
引来众多投资与移民的成功村落,并藉此最终发展壮大
|
10 |
2700 |
粮食-4 (this_region)
手工业生产203财富 (this_building)
+6% wealth from manufacturing (industry) (所有区域)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
新募间谍经验+2 (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
60皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|
4 |
|
小城镇(皮革) Level 4
泛希腊乡邑(皮革)
对移民和商人而言,城镇中潜藏乡村生活闻所未闻的机遇
|
16 |
4320 |
粮食-6 (this_region)
手工业生产237财富 (this_building)
+8% wealth from manufacturing (industry) (所有区域)
每回合人口增长+2 (this_province)
每回合公共秩序-8(肮脏) (this_province)
新募间谍经验+3 (this_province)
军队招募容量+1 (this_province)
研究速率+2% (this_faction)
120皮革 (this_building)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
税务征集法令:
税率+3% (this_province)
振兴商业法令:
所有商业建筑产值+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
|
|
|